Immense load times, dull, repetitive missions that take forever, endless grinding for XP, and artificial difficulty achieved by just giving the enemies an absurd about of HP. Yesh, I can see why Kongregate based a contest around this turd.
This game is about the struggles of the professional artist. When the rabbit's masterpiece is rejected (perhaps a metaphor for trying and failing to get a grant), he, like many other aspiring artists, is forced to work a menial job to eke out a living. This state saps his creativity, as seen by his unique model home being turned into boring generic houses and the girl rabbit, his muse, having static for a face. He can only regain his creative spark by leaving society behind and becoming a hermit.
The girl rabbit is the black rabbit's muse.
I played this using XKCD's guide to optimum Tic-Tac-Toe moves (#832), and I've determined that the game is biased towards the player who goes first. The one who goes second only wins if the other player screws up, otherwise they can only play for a tie.
This game was really interesting and clever...until chapter 3, when you committed the inexcusable crime...a slider puzzle. Why would you do that?! NOBODY likes slider puzzles! They are not fun! They are not challenging! They are an unoriginal, frustrating, time-consuming CHORE! NEVER put slider puzzles in your games! EVER! Under ANY circumstances! Release an updated version without the slider puzzle and we can talk. Until then, 1 star.
This game is chaotic fun, and I love that you have a color scheme that makes my wrestler look like Grover. I wubbaed the crap out of the competition! I don't see how I'm supposed to complete the "score five points with a hat on" challenge, since it's almost impossible to keep the hat on for more than a few seconds, much less throw my opponents out of the ring while doing so.
Color me pleasantly surprised. I was expecting another one of those dull-as-dishwater "indie" games with generic romance plots and little actual gameplay, but this has a unique concept and does a good job of world-building. I don't know why I couldn't just grab one of those mirrors on the walls and move it into the laundry room, though.
I'm not sure the horror tag fits. This game is strange, sure, but not that scary. None of the characters I met were dangerous, and most of them were downright helpful. Even the parts about facing fears weren't scary.