Color me pleasantly surprised. I was expecting another one of those dull-as-dishwater "indie" games with generic romance plots and little actual gameplay, but this has a unique concept and does a good job of world-building. I don't know why I couldn't just grab one of those mirrors on the walls and move it into the laundry room, though.
I'm not sure the horror tag fits. This game is strange, sure, but not that scary. None of the characters I met were dangerous, and most of them were downright helpful. Even the parts about facing fears weren't scary.
This is most disappointing video game sequel since The Adventure of Link. It abandons the minimalist look that was part of the first game's charm, and worse, abandons the unique stealth mechanic halfway through in favor of generic overly-difficult platforming. That wouldn't be so bad if the controls weren't so bad tat it's a crap shoot whether or not your character will actually jump when you press the jump button. The vast majority of deaths will come from the jump not working when you need it to. I can understand wanting to do something different for the sequel, but there is something to be said for the phrase "If it ain't broke, don't fix it."
This game is saying that if you grew up in poverty, you are evil. Not only is it classist, it ignores the zero-to-hero archetype that has appeared in stories since time immemorial. Joseph Campbell would not approve.
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