All in all, great writing but not so great action. The binary way of being asked to do something or not instead of being given other choices get in the way of the player's sense of "freedom" in the game. For instance, instead of just where to go, give the player a choice on what they stop to bring like a rope, a throwing dagger, a bandage, or some food. Making simple details like this and having it impact the game could help liven things up and increase the "replayability" of the game.
your friendly gamer strategist ^_^
Great game, but I wish there were a harder difficulty. I only recommend this game to casual gamers (aka. people who don't wanna work for the win and just wanna have fun). Health was absolutely pointless... my point is proven when i beat the boss with these stats ( health/strength) ||Daddy:3/6 ||Mother:2/3 ||Grandma:1/3 ||Grandpa 1/6 || Sparky 1/4
---pretty clear to see it takes little skill or time to beat the game. Please at least give an option for higher difficulty.
wonderful game and so fun... better than the first in most regards *flashback* MONEY SACK WHY DO YOU DENY ME PASSGE *end flashback* However a suggestion for TEC3: casual/hardcore setting as well as new game+ mode where items transfer over but shit gets real. I'm gonna be up front with you. aside from choosing which enemies to fight, there was no strategy. Honestly all I did whenever I leveled up was put the point into attack, focused on crit chance and dodge (and later insta-kill) which allowed me to win the game within a day. If you make a game with all these features make sure they matter! elemental resistance and weakness is a joke I didn't pay attention to it at all.
Fun for the average gamer but easy for those with an already honed sense of strategy, logistics, and problem solving. Not very accomplishing to finish. Doesn't give that satisfying "hell yeah!" moment when you solve the last one. However if you're targeting the broader spectrum of less "hardcore" gamers then bravo.
**Rank up so other players can see this awesome secret**
1. Buy Ingram (giving you more time to find another Ingram in battle due to bigger mags)//
2. during the battle get two Ingrams at once (you can tell visually when you hold 2 versus just 1)//
3. Shoot till you have 1-3 bars or so of ammo (don't run out!)//
4. SECRET TIME (oh make sure you don't switch weapons or it'll go back to one again when you return)//
5. All you need to do is get ONE and both will refill doing double the damage of a single one for the cost of just one and it's easy to get another when plowing enemies like you're holding a machinegun.// In conclusion with my method, choosing the Ingram over the Eagle is best because it gives two ways to get a machinegun. Happy gaming!
**like if you agree so developer sees how many of us want this** I thoroughly enjoyed it, but this game needs improvement when it comes to inventory management. "this weapon isn't out of ammo but let me throw it away anyway so I can pick this up..." Jaqueline at least has a gun holster since she's an officer... and it's not like you can't use the shoulder strap for at least one shotgun/automatic gun. Also, armor. yes I know you want it to be damageable and replaceable but seriously when do you see a soldier switching the armored vest he's wearing during battle? it doesn't make sense. It should be a 1 time thing and lose effectiveness (% reduction) but not completely destroyed. Again much credit to you for a great game.
"28 weeks after the world domination, the zombies got too hungry because nothing can be eaten anymore, all the zombies' body were decaying, with no one else to be turned into a zombie, the zombies have completely wiped out. The survivor, such as the news reporter and cameraman came out, and they repopulated the earth once again."
yo developer that's plagiarism right there. that shit is from the movie 28 weeks later don't be a tool and claim it as your own idea.
I know I'm not the only one having this problem. So you get this new weapon and replace one of your more crappy guns with it. At the beginning of each round it's STILL on the old one to start even though it's not selected in any of the slots. once you cycle out it goes away for the rest of the game but that doesn't take away from the fact that it's annoying as hell.
I dislike the inability to cooperate with your first partner when you're a rogue yourself (especially marksman tree where skills are redundant). It's near impossible on legendary difficulty in the beginning. Equipment is 1/3 chance (excluding trinkets) both of the characters will get a usable item as opposed to the 2/3 chance of at least one character getting an item when one is a mage or warrior. aside from that, not bad at all. My recommendation, make each class have a different ally to complement the one chosen in the beginning.
ok this may be me... but it's freaking hilarious that when I didn't have cops in the beginning, all of a sudden all four of the robbers were breaking into the drug store when there was a jeweler right beside it... damn junkies :P
I found the craziest glitch on "taking things in pieces"... I let the boulder come down and it disappears right before it hits the troll and proclaims "The arrow trap killed the creature" as a phantom arrow pierces the troll's heart out of nowhere O.o
This hits a fact of life dead on. Women disregard men who try too hard. So long has it taken me to realize this and that one can't be too quick to reach out unless you wish to be destined for failure. If you lay everything on the line from the start, pieces of you will die as they did at the end of this game.
It's kind of sad really... Lots of people get underappreciated jobs such as a janitor, secretary or farmer. All people notice is the finished product. In reality most people live in the present, not caring for how the task was achieved or at what cost and how much time and effort. A very good game shedding a little light on the subject.