The only serious complaint I have is about the constant "waiting for the server" messages. I assume that's only for people with poor connections, but even so... shouldn't be necessary. Most games can do pretty well without, so please see whether this can be eased.
seems to work fine for me. Bit repetitive as yet of course, but works well enough. One bug: bought fields still occasionally show the "buy" button after harvesting when you have enough money.
Also on tweaking: might as well just remove the harvest options from old fields (or allow only one harvest per day) while allowing harvests even if stores are full.
I'm not getting any more territory, and diplomacy doesn't seem to go down either. Guessing the game is thoroughly bugged up. I do keep getting more farmers, which I don't want since they're next to useless (why even bother selling food when a single battle gets me to my gold cap?).
Looks lovely so far. Wouldn't mind a slight increase in information, i.e. on particular enemies (unless I just missed it ;) )
Crafting interface is quite nice! On research, I'd have one consideration: an indicator showing when no new research is possible. Saves time, but dumbs the game down a bit - up to the dev to decide whether it's desirable :).
Gold is what will matter in the long run, not money. So best keep max alchemy on (note, there's a bug where new item spots don't show; save/load solves it for me).
A trick/exploit: alchemy gives gold at 11 AM. If wished, one can switch them back to other machines afterward - not sure whether that makes a major difference though.
@Xenox221: while it would be nice to have an unlimited mode (or at least higher limit modes), the 1000 limit is quite good as standard format. The limit is part of the challenge.
Also an idea would be modes with higher limits, but restrictions on what units can be used (ideally, changing every few days), though that'd be quite a bit of work of course.
The main issues I have with the game... on one hand lag. I don't quite get which part of the game is supposed to take major computing resources. Most seriously though, the broken dicerolls. I am no programming expert, but not only is it a very serious bug (we're talking what, 25% of the time here?) but I fail to even see how this could be messed up at all. It's not like that takes genius programming skills. How about at least just taking out the bad code and replacing it with half a line of code that does what it's supposed to do?
The anti-farm tool is foolish. If you see so many people farming their dailies and achievements, you should think again: this isn't because antifarm tools are lacking. It's because even many dailies are insane to do by playing normally. If you don't solve that, players will not behave better with an antifarm tool.
Don't devs play their own games anymore nowadays?
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