Decent, but the boss fights end up getting ridiculous when they have a hack thing spawning halfway down the screen. Gets too repetitive later on either way.
Also, why do weapons at some point lose all the fire speed bonus? Pretty bad when they go to 1.5s and you can't even buy a low grade one anymore...
The only serious complaint I have is about the constant "waiting for the server" messages. I assume that's only for people with poor connections, but even so... shouldn't be necessary. Most games can do pretty well without, so please see whether this can be eased.
seems to work fine for me. Bit repetitive as yet of course, but works well enough. One bug: bought fields still occasionally show the "buy" button after harvesting when you have enough money.
Also on tweaking: might as well just remove the harvest options from old fields (or allow only one harvest per day) while allowing harvests even if stores are full.
I'm not getting any more territory, and diplomacy doesn't seem to go down either. Guessing the game is thoroughly bugged up. I do keep getting more farmers, which I don't want since they're next to useless (why even bother selling food when a single battle gets me to my gold cap?).
Looks lovely so far. Wouldn't mind a slight increase in information, i.e. on particular enemies (unless I just missed it ;) )
Crafting interface is quite nice! On research, I'd have one consideration: an indicator showing when no new research is possible. Saves time, but dumbs the game down a bit - up to the dev to decide whether it's desirable :).
Gold is what will matter in the long run, not money. So best keep max alchemy on (note, there's a bug where new item spots don't show; save/load solves it for me).
A trick/exploit: alchemy gives gold at 11 AM. If wished, one can switch them back to other machines afterward - not sure whether that makes a major difference though.
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