I don't know that I'd rave about it, but it was just complicated enough to keep it from being boring but not so complicated that you don't want to do it after a long and mentally tiring day. A nice, relaxing but also interesting game. Although, at risk of repeating something someone else said, what were the dirty socks for?
I learned to play Rogue-likes on ADOM, and compared to most of the free ones out there, this is the best (besides it). Well thought out, and not overcomplicated or simplified, the game would benefit from a more in depth description of each skill and class. The manual is very helpful, but I agree that this one is rather incomplete. However, I like the way you've set up the game, with different classes, skills available to the classes, and a one shot to get it right mode. I'd like to see the ability to save your hardcore mode game in the middle while still have it vanish when you die, but overall I like this game. Could someone please explain to me what a charm does and why I have to pay experience to use them? I'd definitely rate this game well, overall, although there is room for improvement. It's nice to see a well-fleshed out rogue-like on here.
Serious bug. I should have been dead half a battle with the strongest level 7 wolf ever, but I'm not. And since I managed to finish the battle with no health points for more than half of it, I can't leave the are I'm in now, which sucks because I used up the last of my town portals trying to go back and get health potions to stay alive, because it was the only way I could get out of that area.
Why are all of the recipes 552 gold and decreasing concurrently? Is that a bug? Because some guide I was just looking at has them listed at different prices starting at 30 gp. Also, the potions shouldn't be able to be bought again. Once you have them, it would be better if they didn't constantly pop up and take up space in the shop. I've seen the barrel 4 times, the minor healing and plain healing and mana potions more times than i can count (in two places) but I still haven't seen the bottom half of the bed. Is there a system, here, or is it just random?
Couple of flooring bugs: in your own house, for some reason about half of the floors (including the hardwood floors, the red and black checkers, the onyx, and some others, most on the 3rd and 4th row of options) you can't walk on. However, you can walk on your bookshelf. In the actual dungeons, the lava flooring can be walked on, but by the design and placement of it, I don't think you are supposed to be able to do that. Additionally, how come I can't buy grassy flooring? I've seen it in the dungeons, but it isn't available for the home. That's pretty silly. A garden would be a nice touch.
Basically, what I'm about to say, several other people have said. Lower the rent, or make it monthly, rather than weekly. Mostly, I barely have time to make $150, let alone enough to get the albemic or retort, or even a medium basket. My suggestions: a) lower the prices on the equipment, b) make the rent $100, rather than $150 c) make the rent due monthly or biweekly, rather than weekly d) add hotkeys: one for return to shop, and one for the instructions.
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