The only thing I don't like about this game... is that I can't get the music download link to work, because I really like some of the music in this game. Especially in the factory.
Aside from that, this was an interesting, imaginative romp. Some of the items were seriously difficult to find and grab (ARGH THOSE FISH), but that hint function helped tremendously.
So much more fun than it has any right to be. The REAL entertainment comes after you've beaten the game, and then you get to spend your time seeing if you can get one-shot kills with the triple bomb shot. And then, once you've done THAT, seeing how high you can get people to fly with the explosions.
Well, since posting your music is the thing to do, here goes.
An ideal sequel expands on the ideas of the first game, fixes the issues the first game had, and doesn't bog down the ideas of the first game with unnecessary and distracting additions. This is an ideal sequel. All the peaceful enjoyment of the first, with interesting new twists on the concept. 5/5 easily.
I don't see why everyone's complaining about the voice acting. I've heard far worse, and as for Ned... well, that's pretty well done, actually. The lighting effect is fantastic and adds very well to the gameplay.
I have only two requests- a sprint button and a volume control, please!
Nicely done; quite complex for a flash game. My only complaints: The isometric view makes it very hard to determine how far the board is tilted, and the physics simulation seems to lag on my browser. Could use a little variety in the textures, etc. as well.
Not at all inspired by Samurai Jack, hm? ;) Simple enough game mechanic, decent music, not too bad at all. I'd like to see a sequel with more variety (perhaps some way to parry blows or the like) and an expanded strategy section.
Huzzah! The oft-repeated strategy (I'll term it the 1-1-1-0 Gambit) actually works! I started off in Madagascar, got a lucky boat into Cuba around day 23, and it all snowballed from there. The human species was extinct in 93 days. Added bonus: The "Bloody Vomit" mutation (ewwww).
All hail the new overlord of the Earth, the mighty cockroach!
I want to like this game. I really do. But when my "Maltoxia Lupanasia" parasite becomes Famous with 42 infected in China, and the government shuts down public transportation when 400 people out of a population of one billion are infected with a SYMPTOMLESS parasite, it stops feeling like a game, and I have to believe that strategy takes a back seat to random numbers here.
PLEASE give us some more ways to spread the diseases and overcome preventative measures. And do something about Madagascar if you would? Seriously, I think they were laughing at me.
I really wanted to rate this a five, but there were too many times where the wonky screen scrolling made things more difficult than they should have (especially for that Doomsurf achievement; it becomes nearly impossible to tell where you are in relation to everything else) and I don't like having my success or failure determined by a glitchy game factor. So, 4/5.
1.83 million for me, here. The only niggle I could name is that I had no idea what the purple shapes did at first; I only found out when I hit one accidentally.
Such relaxing music and gameplay. I could almost fall asleep by it (and not in a bad way). Now... do you think you could make available a copy of that beautiful piano music? ;)
I honestly don't know why this series is so popular. It's like a concentration of the worst things in Flash games- terrible controls, poor AI, repetitive gameplay, pointless violence and hair-pulling difficulty. Add to that the fact that the sprites can really pile up sometimes, causing quite a bit of slowdown, and I can sum it up thusly: Lots of style, lots of panache, almost no substance. 1/5. I don't know why Kongregate made this a challenge, but this is one card I'm not collecting.
Interesting. I went through the whole trilogy and found it to be rather akin to the Silent Hill series of games, if only due to the bizarre imagery, the flickering light and the unsettling music. I also think I "get" the message regarding the walls. I appreciate creativity, originality and attempts to go "outside the box", as it were. 4/5, if only because it's a play-once-and-you're-done sort of thing, and my ears still hurt from the "clang/non-clang" puzzle. :P