avatar for The_Round_Peg

About me

  • Member Since: Jun. 03, 2008
  • Last Login: Oct. 23, 2009
  • Current Points: 6000
  • Comments: 19
Latest Achievements
 
"I Know Kung Fu" (completed)
"I Know Kung Fu" (completed)
"I Know Kung Fu" Badge (easy - 5 points)
Complete the first 5 tutorial scenarios in Desktop TD Pro
Acquired Aug. 13, 2009

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Shouts & Whispers

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avatar for Psionic3D
Psionic3D Developer_icon
Jun. 14, 2009

Unfortunately I make my games in ‘swishmax’ and its not compatible with kongregate api stuff ;-( I am moving over the flash cs4 though so future games will have badges etc…Thanks for playing!!

avatar for Megadev
Megadev Developer_icon
Jun. 14, 2009

Congrats – completing Knightfall isn’t easy. :) As for badges, I suggest that you contact Greg. The code is in there but it’s Greg that decides whether a game should have badges or not. We’re currently at work on Knightfall 2 by the way, so look out for it!

Cheers,

Mike.

avatar for struma
struma Developer_icon
Jun. 14, 2009

The badge API have been implemented for both Gateway I and II, but I’m not the one who acctually make the badges. My suggestion is to send a mail to the approriate Kongregate staffer with a polite request.

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The_Round_Peg's comments

Game Comments
Play Nano War
Nano War
Sep. 18, 2008
4 stars — Nano War is a clone of Galcon, which is itself a remake of an old 1980s text-based game called Galactic Conquest. Nano War is well-made and enjoyable, although its production is not as good as Galcon. Once you figure out the weaknesses of Nano War’s AI and few simple tactics to exploit them, this game becomes too easy. It could use more levels, a multiplayer mode, and perhaps music.
Play The Visitor
The Visitor
Sep. 16, 2008
3 stars — Excellent graphics and production, but its gameplay is the typical point-and-click adventure with absurd puzzles and tedious pixel hunting.
Play The Last Stand 2
The Last Stand 2
Sep. 15, 2008
4 stars — This sequel adds a road trip structure, multiple buildings, and survivors that can be equipped with different weapons, all which enhance its strategic gameplay. However, its production has more problems than the first game: (1) When this game launched at Armor Games in April, it had a serious glitch: if players manually reload the first gun, often they would be unable to fire again or switch to another weapon, and they would have to restart. The game was published on Kongregate three months later — and had the exact same problem; (2) The backgrounds are so dark that they are almost impossible to see; (3) The first game lacks a save function. This sequel still fails to implement one; (4) The ending is disappointingly anti-climatic. Union City should have been a big epic shootout; (5) Fort Tran and the two best weapons are exclusively available at Armor Games. So if you want to experience the full game, you will have to play it at Armor Games.
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