Alright I went for 4/5. You have a gret game, original concept, and decent execution. You only have three major problems:
1. A tutorial where you have to stand still to see the instructions whilw a timer is glaring in the display, urging you to move faster. That's asinine. Eitehr deactivate the tiemr for that level or let the instructions appear some other way.
2. Ledge grabbing is glitchy at best. I almost docked you two points for this, because this is a free-running game. Movement shoudl be somewhat seamless.
3. The jokes are just awful. It feels like you watched grn torino while drunk to create this dialogue. I don't mind a crack here and there, but I think this just felt stupid and painful in terms of dialogue.
The platform boso bit wasn't that great, because the movement system jsut isn't precise enough for that kind of platforming. However, the enemy designs were amzaingly creative, the fighting was fun, and the characterization, while miminal, was nice. I can't wait to see more.
finally got the hang of it, on a lark. You need to tell people to move diagonally to go through diagonal doors, the average point-and-click does not make those kind of assumptions.