ThirdParty's Comments

Game Comments
Play NoNoSparks: Genesis NoNoSparks: Genesis Apr. 07, 2012
Very well-made game. Just a few suggestions: 1. Let me mark X's by right-clicking instead of having to hold the space bar or click the toggle. 2. In addition to the numbers turning grey when satisfied, they should turn red when dissatisfied. As it stands, it can be a pain to track down errors. 3. Eliminate the grey-numbers cheat; numbers should turn grey whenever what the player has entered satisfies them, even if it's wrong.
Developer response from BeardshakerGames

Hi! Thanks for your comment! :) Regarding 1.: Unfortunately, there is no possibility to use the right click in Flash. If there were, we would have used it for sure. Regarding 2.: That´s a nice idea, we will look into it to see if it´s practicable. Regarding 3.: The grey numbers are there to help novice players to check if they placed the blocks correctly. So, the are satisfied whenever you placed the right blocks :)

Play Twinoo the Brain Train Twinoo the Brain Train Apr. 01, 2012
Since most people are right-handed, wouldn't it make more sense to have the arithmetic on the right side of the visual field (where the left brain will see it) and the colors on the left side (where the right brain will see it)?
Developer response from zigah111

Thought about this since I read about that, too, somewhere a long time ago. When I did research for this game, though, I couldn't find any substantial evidence of this opposing brain/body fact - can you point me in the right direction here? Thanks!

Play Edmus Edmus May. 07, 2011
Great take on Canabalt. A few minor suggestions: • Show my name on past games instead of just "your past game". I like my name. • Have a daily top ten list in addition to the "hall of fame" replays. Kong's daily high scores aren't sufficient since they roll over at a different time. • In the "hall of fame" replays, have an option to select a player from the top ten for the camera to follow, rather than just having it follow whoever's in the lead at a given moment.
Play Cardian Cardian Feb. 23, 2011
The game lags when lots of units are in play, even if they're off-screen. Don't waste processor cycles and memory on animating off-screen units.
Play Reeelz Reeelz Sep. 02, 2010
Needs high scores API so I can compare my scores with other people's. Other than that, great game.
Play King of Bridges King of Bridges Jun. 02, 2010
http://www.kongregate.com/games/DigitalMachina/hashi-ex-machina is the same game, but has a better interface, more options, randomly-generated levels, and kong high scores. Play it instead.
Play Bloons Super Monkey Bloons Super Monkey Feb. 23, 2010
Very well done; all it needs now is to implement the Kong high scores API and receive some badges.
Play VVVVVV Demo VVVVVV Demo Feb. 23, 2010
"Andrew the Droid" had a similar gameplay concept and was more interesting.
Play Romance Maker Romance Maker Feb. 09, 2010
Well-done "Grow" type game. Took me seven tries to find a winning sequence, because I'm not very good at Grow games.
Play Garden of War Garden of War Dec. 27, 2009
Great game. The rules need to be spelled out a little more explicitly, though. I take it that a Hut defends like a level-1 soldier, and a Tower defends like a level-2 soldier? Capturing a territory's Hut, or separating the territory from its Hut, reduces its gold reserves to 0? Stuff like this needs to be mentioned somewhere.
Play Scent Trail Bot Scent Trail Bot Dec. 05, 2009
I like it. Here are two simple solutions: "Bump N Turn part 1": OUT = {R-1 when 2, L-1 when NULL, L+1 when ON, R+1 when 1} ; 1 = NOT(2) ; 2 = AND(3,5) ; 3 = SENSE(blue,left) ; 4 = NOT(3) ; 5 = TIME(4, 9-9) . "Clinger Part 2": OUT = {R-1 when 3, L-1 when NULL, L+1 when ON, R+1 when 1} ; 1 = SENSE(blue,right) ; 2 = MEM(on when 1, off when NULL) ; 3 = NOT(2) .