Very well-made game. Just a few suggestions:
1. Let me mark X's by right-clicking instead of having to hold the space bar or click the toggle.
2. In addition to the numbers turning grey when satisfied, they should turn red when dissatisfied. As it stands, it can be a pain to track down errors.
3. Eliminate the grey-numbers cheat; numbers should turn grey whenever what the player has entered satisfies them, even if it's wrong.
Hi! Thanks for your comment! :)
Regarding 1.: Unfortunately, there is no possibility to use the right click in Flash. If there were, we would have used it for sure.
Regarding 2.: That´s a nice idea, we will look into it to see if it´s practicable.
Regarding 3.: The grey numbers are there to help novice players to check if they placed the blocks correctly. So, the are satisfied whenever you placed the right blocks :)
Since most people are right-handed, wouldn't it make more sense to have the arithmetic on the right side of the visual field (where the left brain will see it) and the colors on the left side (where the right brain will see it)?
Thought about this since I read about that, too, somewhere a long time ago. When I did research for this game, though, I couldn't find any substantial evidence of this opposing brain/body fact - can you point me in the right direction here? Thanks!
Great take on Canabalt. A few minor suggestions:
• Show my name on past games instead of just "your past game". I like my name.
• Have a daily top ten list in addition to the "hall of fame" replays. Kong's daily high scores aren't sufficient since they roll over at a different time.
• In the "hall of fame" replays, have an option to select a player from the top ten for the camera to follow, rather than just having it follow whoever's in the lead at a given moment.
http://www.kongregate.com/games/DigitalMachina/hashi-ex-machina is the same game, but has a better interface, more options, randomly-generated levels, and kong high scores. Play it instead.
Great game. The rules need to be spelled out a little more explicitly, though. I take it that a Hut defends like a level-1 soldier, and a Tower defends like a level-2 soldier? Capturing a territory's Hut, or separating the territory from its Hut, reduces its gold reserves to 0? Stuff like this needs to be mentioned somewhere.
I like it. Here are two simple solutions:
"Bump N Turn part 1": OUT = {R-1 when 2, L-1 when NULL, L+1 when ON, R+1 when 1} ; 1 = NOT(2) ; 2 = AND(3,5) ; 3 = SENSE(blue,left) ; 4 = NOT(3) ; 5 = TIME(4, 9-9) .
"Clinger Part 2": OUT = {R-1 when 3, L-1 when NULL, L+1 when ON, R+1 when 1} ; 1 = SENSE(blue,right) ; 2 = MEM(on when 1, off when NULL) ; 3 = NOT(2) .
Hi! Thanks for your comment! :) Regarding 1.: Unfortunately, there is no possibility to use the right click in Flash. If there were, we would have used it for sure. Regarding 2.: That´s a nice idea, we will look into it to see if it´s practicable. Regarding 3.: The grey numbers are there to help novice players to check if they placed the blocks correctly. So, the are satisfied whenever you placed the right blocks :)