Tombolo's Comments

Game Comments
Play Card Monsters Card Monsters Jun. 04, 2015
If anybody's put off by the stamina system, it throws enough at you that it's almost a non-factor. I like that.
Play Learn to Fly Idle Learn to Fly Idle Mar. 18, 2014
K, M, G, T...that wouldn't happen to be a reference to Castle Clicker, would it?
Developer response from light_bringer777

Or maybe, just MAYBE, these are the metric symbols for these numbers ;)

Quite fun! One of these games I'll not get destroyed.
Play Legend of Pandora Legend of Pandora Oct. 04, 2012
Also I don't think getting the pushing manual did anything. I haven't run into anything I could push yet, at any rate!
Developer response from matakukos

with the manual you can upgrade the skill

Play Legend of Pandora Legend of Pandora Oct. 04, 2012
This game has potential, but for starters I feel like the zombies are too durable. I just got to the mausoleum, and there were literally screens where I pulled out my phone to surf the web while mashing J. I even stopped balancing my stat points and started going for mostly strength because they just take so long to kill and there are so many of them.
Play Cards Wars Cards Wars Sep. 08, 2012
I like this game a lot, but it's a bit frustrating because I don't fully understand combat, even after the tutorial. Units will retreat when I expect them to fight, or die when I expect them to retreat, and I can't figure out the pattern.
Developer response from GeneralVimes

Thank you! The army will retreat when it lost 50% of its initial cards. So, to make a 5-cards army retreat you need to kill 3 of them. Sometimes an army will fight to the end, when the "StoneWall" powerup is activated.

Play Knightmare Tower Knightmare Tower Sep. 01, 2012
This is a freakin' long game! I'm not sure if this is a good or a bad thing, but it's taking much longer to beat than I expected.
Play Heroic Sports Football Heroic Sports Football Aug. 31, 2012
I accidentally hit the X button while setting up my team, and it took me back to the main menu. When I loaded, it had all the default settings, so now I have to go back and re-do my player and team. Kinda annoying.
Play My Pet Protector 3 My Pet Protector 3 Aug. 28, 2012
I do really wish they had let me decide how I wanted to attack. It got to the point where I was avoiding leveling up Mana Affinity because I WANTED to run out of Mana and fight physically.
Play Coinbox Hero Coinbox Hero Aug. 15, 2012
Fun game, although it took a bit longer than I would've preferred and it kept randomly pausing itself.
Play One and One Story One and One Story Dec. 13, 2011
Nicely done and super cute. Philosophical without being pretentious, challenging without being frustrating, and just the right length.
Play Castle Wars 2 Castle Wars 2 May. 18, 2011
I finally got the Easy capital on the ropes in the Hard campaign...and it froze. Second time it's frozen on me at the beginning of an AI turn, but now it's costing me a win I've spent a good half hour trying to get.
Play Nosferatu Beckoning Nosferatu Beckoning Apr. 02, 2011
Excellent game. My one gripe is the battle system- I think there's enough strategy that a purely turn-based system would've worked better. It's difficult to identify all the cards and their values, especially the ones played by the enemy, and the system is not all that intuitive. The end result is that combat is often a confused and panicked mess, when I don't think it really needs to be. Other than that, I love this game.
Play Cardian Cardian Feb. 25, 2011
Why do I have spare cards in my browser that I can't add to my deck?
Play Gem TD Gem TD Nov. 13, 2010
how do i shot creeps
Play Zombies Took My Daughter! Zombies Took My Daughter! Jul. 21, 2010
-Feel like the super zombies could stand to take a bit of a nerf, especially in conjunction with the hit rate thing. Maybe keep the health but make them easier to hit? -A BIT more guidance might be nice. Granted, I'm both dumb and playing at 2 in the morning, but it took me almost a full game to figure out what some of the symbols meant. -Ending felt like a bit of a letdown to me, but that's primarily because I lost the first game and thus took a long time to beat it. <
Play Zombies Took My Daughter! Zombies Took My Daughter! Jul. 21, 2010
Awesome stuff. I especially like that it's procedurally generated- that's what'll keep me coming back to this game. Criticisms I have... -Ladders are just awkward- not being able to put one over another is annoying, and I can't tell you how many times I went into stealth trying to go down. -Hit rates seem a bit low to me. Nothing more frustrating than seeing "missed!" pop up three times as a zombie horde slips through your bullets and eats you. -Either I got really unlucky with respawns, or there's a glitch that spawns you at less than full health- a couple of times, I respawned only to die again almost instantaneously.
Play Sushi Cat The Honeymoon Sushi Cat The Honeymoon Jul. 13, 2010
I love these but I'd like to see some sort of feature to prevent the cat getting stuck- perhaps something that automatically ends the run after a minute or two of not collecting sushi.
Play Escape! Escape! Jun. 11, 2010
Play The Enchanted Cave The Enchanted Cave Jun. 10, 2010
Groovy game. I think it could stand to be a tiny bit harder, and that's a very rare comment from me. Once I got Heal, I wasn't ever really in danger for the rest of the game as long as I paid attention to when I needed to heal up, and I don't think I used the wings after the 30's. A bit of a spellcasting buff might be good, too- there's no real incentive to bother with the offensive magic, doubly so since dragging the icon is a bit cumbersome. Otherwise, though, it was a nice, fun romp, and that's exactly what I wanted, so cheers.