Topher's Comments

Game Comments
Play Sinta:Escape from Ixerron Keep Sinta:Escape from Ixerron Keep May. 03, 2008
Extra cute, but controls seem a The jumping doesn't feel natural at all, very floaty. The arrows are fine, but stick with the arrow for your mechanics (shoot arrow to hit switch, shoot arrow to light a torch, etc.) Good start!
Play colorfill colorfill Apr. 29, 2008
Hmm, this appears to be a LOT like Cosmic Bugs form PopCap...check it out!
Play Sonny Sonny Apr. 25, 2008
Pretty good, but the interface for the items needs outlines, i missed where to put the items on the paperdoll.
Play Doodle Defender Doodle Defender Apr. 24, 2008
Core gameplay needs work, drawing is fun. Add an eraser, so you can redo a portion of the ship. Also make it so i can erase my cannon drawing, not the whole thing. Finally, figure out how to store people's ship designs and use them in-game against the player instead of the generic '>' Fun start but needs more work.
Play Phoenix Phoenix Apr. 17, 2008
Tail control isn't that intuitive, but good music, neat concept.
Play WhiteboardWar: ChopRaider WhiteboardWar: ChopRaider Apr. 02, 2008
Raid on Bungling, well done here. Was looking for the battleship being built, but ah well. Umm, comments...maybe make it so the trees get blown up by bombs? Also don't destroy defenses if the factory goes up, you risk yourself going for that target and getting out. Small things...this is really good game.
Play StormWinds 1.5 StormWinds 1.5 Feb. 25, 2008
Soft Crash: on the frozen mountain campaign, you aren't warned that you need a heavier gun than the machine gun to destroy the flying shield ship. So it is just hovering and not taking damage. Don't presume the player is going to know to switch it up
Play Dupligon Dupligon Jan. 23, 2008
Nicely done. I can't see how a pause button would work here, as that's kind of the point. However, I suspect a 'erase and start point-placement over' button could help. This wouldn't hurt the game because people would take longer to draw it and it would fade from memory. Still, nice start
Play Areas Areas Jan. 18, 2008
Crisp clean design, unique music (and not techno, good for you) and simple. This is a rare 5 star game for me. Nice job.
Play Vector Vector Jan. 13, 2008
While the game looks nice and controls pretty well, the challenge never really ramps up at all. Healing powerups, with the lives is to blame, I think. Also, re-evaluate damage taken. Finally, the spread forms a severe positive feedback loop; with wraparound, most things die super quick. Good start, tho!
Play Turkey Fling Turkey Fling Jan. 13, 2008
What if you made it where the more corn he gets, the fatter he gets? So he gets more power and can flap farther, but it becomes much harder. Just a thought
Play filler filler Jan. 13, 2008
Rather simple and skewed towards being more easy than hard, which is fine, but it should be balanced to make later levels ramp up accordingly.
Play Achilles Achilles Jan. 10, 2008
Neat start, but I agree with the comments that you should have a level up system, some purchasing economy, a story, some way to pick up other weapons, more weapons, or any combination of the above. The jumping attack animation looks cool, but that's not enough.
Play Comet City Comet City Jan. 03, 2008
Interesting, but controls aren't all that great. Music is horrible; try to find something that fits the context better. "Golf Ball Bouncing" sounds for the impacts don't do justice. Not bad, but needs refinement in almost all aspects.
Play Timebot v1.1 Timebot v1.1 Jan. 02, 2008
Wow...i like this one alot...finished all 12 in one setting. Yes, I agree with people who say 11 should be last; that thing was crazy frustrating while 12 was a cakewalk. Really well done, 5 stars. As for improvements: maybe one more mechanice besides doors and beams? Unsure what that might be...maybe other enemy robots? Also, the timer is a tad tight. Overall, well done!
Play Brain Bones Brain Bones Dec. 05, 2007
This is a lot of fun once you figure it out. A tutorial could help. I think the hang-up occurs when players start out with negative points to start the game, which is a tad unnerving. Still really solid effort here!
Play Western Shoot Western Shoot Nov. 20, 2007
Decent, but different locations would be fun. How about a shootout at a saloon?
Play Anika's Odyssey Anika's Odyssey Nov. 19, 2007
Creative, fun, and imaginative. Reminds me alot of Sprout. Well done!
Play Bot Arena 3 Bot Arena 3 Nov. 16, 2007
Controls make it so the challenges are a real pain to do. Strategy works only if the robots respond correctly.
Play Robots Robots Nov. 16, 2007
Your big puffy cartoons need more space to breathe or made smaller for more dodging area. This game might actually work better as a side scroller as well. Not horrible, but not where it needs to be for fun.