Topher's Comments


Sinta:Escape from Ixerron Keep

Play Sinta:Escape from Ixerron Keep

May. 03, 2008

Rating: 0

Extra cute, but controls seem a The jumping doesn't feel natural at all, very floaty. The arrows are fine, but stick with the arrow for your mechanics (shoot arrow to hit switch, shoot arrow to light a torch, etc.) Good start!


Play colorfill

Apr. 29, 2008

Rating: 0

Hmm, this appears to be a LOT like Cosmic Bugs form PopCap...check it out!


Play Sonny

Apr. 25, 2008

Rating: 0

Pretty good, but the interface for the items needs outlines, i missed where to put the items on the paperdoll.

Doodle Defender

Play Doodle Defender

Apr. 24, 2008

Rating: 0

Core gameplay needs work, drawing is fun. Add an eraser, so you can redo a portion of the ship. Also make it so i can erase my cannon drawing, not the whole thing. Finally, figure out how to store people's ship designs and use them in-game against the player instead of the generic '>' Fun start but needs more work.


Play Phoenix

Apr. 17, 2008

Rating: 0

Tail control isn't that intuitive, but good music, neat concept.

WhiteboardWar: ChopRaider

Play WhiteboardWar: ChopRaider

Apr. 02, 2008

Rating: 0

Raid on Bungling, well done here. Was looking for the battleship being built, but ah well. Umm, comments...maybe make it so the trees get blown up by bombs? Also don't destroy defenses if the factory goes up, you risk yourself going for that target and getting out. Small things...this is really good game.

StormWinds 1.5

Play StormWinds 1.5

Feb. 25, 2008

Rating: 0

Soft Crash: on the frozen mountain campaign, you aren't warned that you need a heavier gun than the machine gun to destroy the flying shield ship. So it is just hovering and not taking damage. Don't presume the player is going to know to switch it up


Play Dupligon

Jan. 23, 2008

Rating: 0

Nicely done. I can't see how a pause button would work here, as that's kind of the point. However, I suspect a 'erase and start point-placement over' button could help. This wouldn't hurt the game because people would take longer to draw it and it would fade from memory. Still, nice start


Play Areas

Jan. 18, 2008

Rating: 0

Crisp clean design, unique music (and not techno, good for you) and simple. This is a rare 5 star game for me. Nice job.


Play Vector

Jan. 13, 2008

Rating: 0

While the game looks nice and controls pretty well, the challenge never really ramps up at all. Healing powerups, with the lives is to blame, I think. Also, re-evaluate damage taken. Finally, the spread forms a severe positive feedback loop; with wraparound, most things die super quick. Good start, tho!

Turkey Fling

Play Turkey Fling

Jan. 13, 2008

Rating: 0

What if you made it where the more corn he gets, the fatter he gets? So he gets more power and can flap farther, but it becomes much harder. Just a thought


Play filler

Jan. 13, 2008

Rating: 0

Rather simple and skewed towards being more easy than hard, which is fine, but it should be balanced to make later levels ramp up accordingly.


Play Achilles

Jan. 10, 2008

Rating: 0

Neat start, but I agree with the comments that you should have a level up system, some purchasing economy, a story, some way to pick up other weapons, more weapons, or any combination of the above. The jumping attack animation looks cool, but that's not enough.

Comet City

Play Comet City

Jan. 03, 2008

Rating: 0

Interesting, but controls aren't all that great. Music is horrible; try to find something that fits the context better. "Golf Ball Bouncing" sounds for the impacts don't do justice. Not bad, but needs refinement in almost all aspects.

Timebot v1.1

Play Timebot v1.1

Jan. 02, 2008

Rating: 0

Wow...i like this one alot...finished all 12 in one setting. Yes, I agree with people who say 11 should be last; that thing was crazy frustrating while 12 was a cakewalk. Really well done, 5 stars. As for improvements: maybe one more mechanice besides doors and beams? Unsure what that might be...maybe other enemy robots? Also, the timer is a tad tight. Overall, well done!

Brain Bones

Play Brain Bones

Dec. 05, 2007

Rating: 0

This is a lot of fun once you figure it out. A tutorial could help. I think the hang-up occurs when players start out with negative points to start the game, which is a tad unnerving. Still really solid effort here!

Western Shoot

Play Western Shoot

Nov. 20, 2007

Rating: 2

Decent, but different locations would be fun. How about a shootout at a saloon?

Anika's Odyssey

Play Anika's Odyssey

Nov. 19, 2007

Rating: 0

Creative, fun, and imaginative. Reminds me alot of Sprout. Well done!

Bot Arena 3

Play Bot Arena 3

Nov. 16, 2007

Rating: 0

Controls make it so the challenges are a real pain to do. Strategy works only if the robots respond correctly.


Play Robots

Nov. 16, 2007

Rating: 0

Your big puffy cartoons need more space to breathe or made smaller for more dodging area. This game might actually work better as a side scroller as well. Not horrible, but not where it needs to be for fun.