Traise's Comments

Game Comments
Play Helixteus Helixteus Aug. 09, 2014
Um I can't fight the badguys on my second planet, I could only on the first world's I conquered per system.
Play Helixteus Helixteus Aug. 08, 2014
Heh instead of the spice must flow it's the water must flow, I am water god.
Play Penguins Attack 3 Penguins Attack 3 Mar. 30, 2011
Proof that when penguins do attack, it's over man, it's over, there's no way we can build towers that fast. WE ARE DONE!
Play 2020 - the beginning 2020 - the beginning Mar. 04, 2011
I think the only issues, is balancing, between turns, money, enemy consistency, and costs vs demand. There should be an overal difference between war mode and story mode, for instance story mode should have less battles, to give time to building. War mode should have more money not per round, but checkpoints, where the money goes up, from +1, +3, to +5 etc. .
Play Lord Of Ages Lord Of Ages Jan. 19, 2011
@qata, yea i know, hexa'war, hexa'gaming, and the forclusion of using old school graphics from Age of Empires, is always fun to see, somewhat useless, in games based entirely on the same concept of the last ten years. The concept of, number+tech+level=win. Nothing has or ever will change until the usual gameer/dev, says enough is enough, "I'LL SHOW YOU HOW TO MAKE GAMES!
Play Class 3 Outbreak Class 3 Outbreak Apr. 13, 2010
Wow I hope you develope this more, add more features, also this game needs a compound where you can take civilians, scientists, and pilots. It'll be cool as will if there was a recruitement cabablity, such as reg police, SWAT, then later on Spec Ops. The game needs more squads, and or better units per squad, there should be a system such as money, supplies, funds, or points, to get more units, upgrade existing ones, and upgrade defenses. I have a few ideas for the game myself, I'll write you, when I can.
Play FlashGate FlashGate Sep. 14, 2009
Man talk about a shit load of problems, it's a great concept, walking hand and hand with broken mirror's engine, but there's alot of problems. For one, you can't learn or train you main crew, with simple nav, combat, away party, or trading training. There are no stations on which to build more ships, the targeting system sucks right now, won't lock onto offensive targets, but instead get's you in trouble with local targets close by, that you never attacked. When you leave the screen after a jump, the fire control on weapons stick, so you'd have to push all fire buttons down to stop sticky firing. There seems to be no true tactics or strategy behind this game, and the enemy rarely attacks the system your in, or threatens you. It took three hours for me to gain enough money to buy a dreadnaught, Temptest class, and then I was pretty much indestructible. That's all I got for now.
Play Space Fleet Command Space Fleet Command Jun. 23, 2009
big problem in game. there needs to be an end, or at least a start of new planets, and if there is a start for new planets, after the fifteen. Then you should be able to keep your upgrades, ships, armor, and effientcy, and there should be some sort of upgrade for fighter/cruiser accuracy.
Play Space Fleet Command Space Fleet Command Jun. 10, 2009
extremely interesting game, sort of the space version of mud and blood 2, less controlled which needs work. I'd say you work however on- Control of main ship manuvers; More ship designs; More mothership upgrades; Newer designs for mothership; Tweak the battle hud as will, health, energy, shields etc. That's all I got for now, and I know itll take time.