One time my survival mode quests were to catch 3 beasts floating in bubbles in a single launch, collect 25 items in a single launch, and break through 5 ceilings in a single launch. In one launch I caught 2 beasts, collected 24 items, and broke through 4 ceilings. ARGH.
God rules and troops drool. Even max-level axemen drop like flies in the later battles, even if you use all acts of God. So it seems the thing to do is prioritize upgrading the barracks level, temple level, and acts of god, but not so much the mine. And don't bother to unlock all the troops. So, in the later battles the thing to do is to just have 16 clubmen run in while you try to use all acts of God before they all die. And expect to take a few tries to win each of the really hard battles.
There NEEDS to be an option to control the volume, not just turn on/off. And there needs to be a separate setting for "attack" sounds (pop/boom/clank/lightning/etc.), because they are so damn loud. I would really like to turn them off or way down but still hear other sounds, like the build and upgrade sounds.
"4) If you can't beat a level, try building only (maxed) farmers."
The first really hard levels are the ones where you can't use farmers. In one of those levels, the brute zombies obliterate my javelineers while the magic zombies slip past and invade my town despite 4 points in Musket.
My team is currently level 40, and includes Tigertan, Tazorback, Foramere, Armordilla, and Sumole. Armordilla soaks up the damage, Foramere heals it, and Tigertan, Tazorback, and Sumole crush enemies with Destabilize, Inferno Strike, and Boulder Slam. Seems like a pretty good team.
I think you should revise Ari's graphics to make her face less boyish, because right now, she totally, totally looks like a boy with tits. Adjust the shape of her face and put some eyelashes on her or something.
When I use Rally, 10 villagers go to work. When I use it 4 times, it SHOULD send 40, but that's not what it does. Instead, each time I use it, it checks how many villagers I already have on their way, and sends just enough to bring that number up to 10. So if use Rally when I already have 10 villagers on the way, it does nothing.
This is not a real game, it is a waiting game. All you do is make a few multiple choice decisions and then wait for several minutes. It's like Watching Paint Dry, but with fancy graphics and music and the option to pay real money to reduce the wait time.
So, there's a level where I can only build wave towers, and I expected it to have only 10 waves of creeps, because during wave 9 I had crammed the field completely full of fully upgraded towers. But there were 15 waves. So that was 6 waves of sitting around doing absolutely nothing.
The game really needs to pause while that guy is telling you stuff. One time I was reading everything he says carefully, and by the time I got to the end of it, 2 months had gone by and a colonist had gone insane, which is really bad when I have only 3 colonists. As it is, when I get done reading everything, I have to restart the mission and click "skip" the second time around.
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