Trisk's Comments

Game Comments
Play Boss Slayer Boss Slayer May. 21, 2012
One day I would like to see a highscore list that isn't rampant with cheating (first day come on?) First run through was in six days. I like my vertical shooters
Play Utopian Mining Utopian Mining May. 07, 2012
...uhhhh...well...I was kind of expecting something twisted to occur at the end given how overly cheery the game was. Dissapoint?
Play Super Villainy Super Villainy Apr. 29, 2012
Boring, upgrading is slow, the whole game is unfun and tedious. Music is jammin' atleast.
Play Pretentious Game Pretentious Game Apr. 29, 2012
Cute! Hahahahaha
Play You Are The Road - Molyjam 2012 You Are The Road - Molyjam 2012 Apr. 10, 2012
Badges Eh? How about killing them all before 40 Speed, or keeping them all alive for 100 (probably impossible)
Play Let's protest! Let's protest! Apr. 06, 2012
it's a game about ANARCHY SMASH THE STATE ETC (no, seriously I'm pretty sure it's just a short silly game)
Play Zombie Madness Zombie Madness Apr. 01, 2012
Ugh, well I won't fault this game for being yet another arena shooter (YAAS) I will say that you should change it so 10% of the zombies can live and the round will still end, this will prevent the drag of early game as I'm stuck hunting down one stray zombie.
Play Defender's Quest (lengthy!) Demo Defender's Quest (lengthy!) Demo Feb. 01, 2012
Ohoh! It's a purchasable full version! Even better! I just thought it was unfinished. This game is easily a buy for me! And at 7.22 Canadian, if it's even twice as long as the demo I'd be content.
Play Defender's Quest (lengthy!) Demo Defender's Quest (lengthy!) Demo Feb. 01, 2012
I will say, you should have released this as a Part 1, it certainly has enough content.
Play Defender's Quest (lengthy!) Demo Defender's Quest (lengthy!) Demo Feb. 01, 2012
What a brilliant game, wow. This was so good. I hope you the best of luck in the final product, I eagerly await it. Well designed, lots of fun, the perfect balance between a tower defense game and an RPG.
Play SOPA/PIPA SOPA/PIPA Jan. 19, 2012
This is a super exaggeration and serves to dilute the issue and spread disinformation. SOPA is bad, but this is nonsense. I get the argument of slippery slope, but I don't buy it, sorry.
Play Super SOPA Bros. Super SOPA Bros. Jan. 19, 2012
The message confuses me, stop SOPA so we can have more generic mario bros games? XD (I'm against SOPA but, the message is mixed)
Play Super SOPA Bros. Super SOPA Bros. Jan. 19, 2012
This game is oddly erotic.
Play Versus Umbra Versus Umbra Jan. 03, 2012
What an excellent technically impressive title. Mirred, a bit, I guess by the poor monetization strategy (It's an audience thing. People do -not- like to pay for browser games because they -expect- it to be free) I like it, good work.
Play Outpost:Haven Outpost:Haven Jan. 03, 2012
Rank ups happen so frequently I can't be bothered to care, the game is really easy that upgrading feels irrelevant and the storyline doesn't really establish itself in a meaningful game. It's really polished and good looking but the meat of good design is just simply lacking.
Play Adventure Story Adventure Story Dec. 28, 2011
Blugh. This game is not fun at all, sorry. It's got good music and graphics, the gameplay is solid but the level design is just boring. The enemies are simple to defeat without effort and I really don't feel challenged at all. I didn't get far, I admit, but the first 15 minutes if anything are really dull. I'd love to see a cool bossfight but it just doesn't feel like it's worth the effort. I loved your first two games, they were brilliant in their simplicity, there was no waiting to get into the meat of the game whereas this feels like there's a big border of monotony to get into it. =/
Play Kingdom Rush Kingdom Rush Dec. 24, 2011
Wasn't there a version with a fast forward button?
Play Hex Empire Hex Empire Dec. 19, 2011
Ugh...just saw Hex Empire 2, wtf is that...
Play Hex Empire Hex Empire Dec. 19, 2011
This game is brilliant in its simplicity. I'd love to see it expanded upon with team games, multiplayer, some new features. Otherwise, great.
Play Trigger Knight Trigger Knight Dec. 04, 2011
These 'run' games are a lot ofun and the only thing I can really suggest is twofold; Programming it so that a shrine always come up atleast once in five (might actually exist) or some other reasonable number, make it so you can always feel secure (pretty much) passing a shrine at 50% and playing with god at 40% (or something like that). Two is adding some form of progression. Allow for this standard run format, but perhaps make it so there's a further game attached to this whole strategic resource management that stores levels or allows you to proceed through a game/story. Either way, fantastic showing.