TruePurple's Comments

Game Comments
Play Bloons Tower Defense 4 Bloons Tower Defense 4 May. 24, 2012
If you buy any of the temp stuff, glue, pineapple bombs, tacks, then save, when you load the save, all the temp stuff is gone, but your still out the gold it cost you to put it down.
Play Burrito Bison Revenge Burrito Bison Revenge May. 19, 2012
How do you defeat the various bosses? I already defeated the cookie one, but I got no clue how I did it.
Play Burrito Bison Revenge Burrito Bison Revenge May. 18, 2012
Achievements like "Go over your current max speed" are unclear. What does that mean?
Play Matriarch Matriarch May. 14, 2012
I did not like the ending . *spoiler alert* . The reason why wars increase military tech is because that is where the research effort is placed. Sure there is some things one learns on the battle field, but it would still make more sense and be more efficient to go full bore research of military tech in peace time in anticipation of invaders then to have a war before the war. This logic of war time providing more war tech then the same research done in peace is very deeply flawed.
Play Memohuntress Memohuntress Mar. 22, 2012
Besides a few easy items found right away just sitting around, I don't see any items anywhere, even with a arrow from hints supposedly pointing right at it or something. Tried looking carefully and tried randomly clicking everything within the direction of the arrow and nothing.
Developer response from SpikeVallentine

They are there. I promise! If you need help or proof: http://youtu.be/t-UdhlHbctM

Play Zombies, Inc. Zombies, Inc. Feb. 26, 2012
Needs zero/max buttons for quickly removing and adding zombies to army, pressing + and - over and over again is really tedious and slow
Play Mardi Gras Mayhem Mardi Gras Mayhem Feb. 18, 2012
Other games like this have had a set number of days to get to X victory condition, and bonuses for getting there early. This game could use something like that, like it is now, you just play for awhile and you win. Also at top speed there isn't much to do other then occasionally jump and hope to reach a star, as it goes too fast to avoid bad objects or intentionally get power ups etc.
Play Mardi Gras Mayhem Mardi Gras Mayhem Feb. 18, 2012
Upgrades are rather linear, you buy all of one level of each upgrade, then the next, with the one exception of the increased combo limit, because that just makes it take longer to reach warp speed in the first place and is a upgrade that actually hurts you.
Play Mardi Gras Mayhem Mardi Gras Mayhem Feb. 18, 2012
It is funny to see Jane attacking Jan, perhaps she has self esteem issues.
Play Bullet Audyssey Bullet Audyssey Dec. 06, 2011
A fun game, but I don't see how I am suppose to get through the likes of Vela5, where solid lines of bullets leaving no space to escape come up, and how rows of bullets come up so fast, even in slow I can't seem to move fast enough. But aside from that, the concept of this shooter game is one of the best I have ever seen for this genre, I rate it 5, and I don't hand out 5s (or 1s) as easy as most do.
Play Bullet Audyssey Bullet Audyssey Dec. 06, 2011
yogsloth, instructions explain it, you get energy from being near bullets, not from being hit by them (they turn white, which I assume means you can't get more energy from them)
Play Trigger Knight Trigger Knight Dec. 06, 2011
dragons need more nerfing. Perhaps divine edge could use nerfing too. I would like to be able to see what next creature is ahead.
Play Legend of the Void Legend of the Void Nov. 18, 2011
I see it shows a comparison of items now, but in shop, that is only to your character, which isn't much use when shopping for Rogan. I think less items should be class specific, especially weapons. If say a mage wants to invest in strength points to equip a good sword, even though strength isn't much use for a mage, they should be allowed.
Play Legend of the Void Legend of the Void Nov. 17, 2011
When looking at items in inventory or a shop, it should show what you currently have equipped right next to that items description for comparison.
Developer response from violatorgames

To be added today

Play Legend of the Void Legend of the Void Nov. 17, 2011
It would be nice if we could see our mana/stamina and health at the equip items screen. In the battle screen, it would be nice to see what negative effects are on units. You list whether they have +5 con etc, but not whether the enemy is still bleeding or paralyzed and for how long.
Play Town of Fears Town of Fears Oct. 24, 2011
With angela the student, it says her "focus" skill reduced the cooldown by "Ulti" by X, what is "Ulti?
Developer response from aveeMuhaGames

That's one of available actions during fight, it's the first one from the left, it's described as "Ultimate" in the skill's description.

Play Cactus McCoy 2 Cactus McCoy 2 Oct. 07, 2011
A well made, solid, game. I wish there was a way to see weapons attack stats though. The only clue I have besides how good they are in battle, is their price, but that gets hidden after I buy them :(
Play Epic War 5 Epic War 5 Oct. 05, 2011
I like this versions graphics alot, though it could perhaps use a little antialias to fine tune the sharper edges of units, or less blackness around the edges of units perhaps. -
Play King's Guard King's Guard Oct. 02, 2011
blanket gives 30 hp and 30 leadership. Perfect cloak of the king gives 12hp and 12 leadership, yet is worth more then twice as much.
Play Demonrift TD Demonrift TD Sep. 30, 2011
Besides seeing the stats of your own units, I would like to be able to check the stats of foes too. And one should be able to pause the game and place structures. As it is now, there is no time to see what is coming and plan accordingly, especially since foes come out very shortly after the arrows appear telling you where they are coming from. Latter on there seems to be no way to win other then slowly grind and get up levels of things. A I see some nice potential in this game though.