Tukkun's Comments

Game Comments
Play Anti-Idle: The Game Anti-Idle: The Game Dec. 26, 2014
Thank you all for expressing your opinions about the new Shop feature. The reason I changed the shops is that the old shops were very inconvenient to use (and if you want to go to the shop you have to stop doing whatever you are currently doing), and the scrolling caused a lot of lag. The new Feature Shop allows you to clearly see which features you have and which ones you are missing, and the new Mystery Shop allows you to buy items in bulk conveniently. Perhaps I will add item images to the Mystery Shop to make it look somewhat more similar to the Special Shop.
Play A Dance of Fire and Ice A Dance of Fire and Ice Dec. 09, 2014
Heh, I managed to beat 1.1x and 1.2x first try, but 1x took me half an hour.
Play Anti-Idle: The Game Anti-Idle: The Game Oct. 20, 2014
Hi everyone, I'm kind of busy with my study and other real life stuff so I'm not updating the game at the moment. But stay tuned, as development will continue in the future! I promise v1664 won't be the final version of this game.
Developer response from Tukkun

[Dec. 18] Version 1665 is LIVE!! Enjoy! ______________________________________________ [Nov. 14] My school project was a huge success! I now have some free time again and can work on Anti-Idle. Expect an epic update in the near future! ______________________________________________ [Nov. 06] Just a quick update regarding the current situation, I'm nearly done with my school project so I can continue working on Anti-Idle soon! You can probably expect an update early December with TONS of new stuff, and the infamous memory leak will also be hopefully fixed! It will likely coincide with the 5th anniversary of the game as well, so expect EPIC events to come, including 3x EXP and many other awesome events!

Play Monsters & Dungeons Monsters & Dungeons Sep. 09, 2014
"Nothing we can do about it" is kind of wrong. While I'm sure Kongregate won't ever remove this game, what you can do is don't buy any premium content in this game and don't support these devs. Additionally, if you like this game and have a phone with Android or iOS, I'd say download Puzzle & Dragons and play it instead. It's the original, it has a much better control scheme, it's actively updated and the devs of Puzzle & Dragons are also extremely generous when it comes to premium currency (I've accumulated ~$500 worth of premium currency within one year of playing it without paying). And while I understand that they didn't actually "steal" any graphics from PAD, it's still very bad to INTENTIONALLY copy a game without giving any credits. Getting inspiration from the puzzle mechanics of PAD is okay, copying every single gameplay element of it including the pink health bar with green numbers kind of isn't. If the devs of PAD know about this they are going to be really pissed off.
Play Monsters & Dungeons Monsters & Dungeons Sep. 09, 2014
This is just a pathetic ripoff of Puzzle & Dragons. The game name is similar, the interface is almost the same with one or two minor exceptions, the order of menu buttons is the exact same, the pricing of eggs is the same (200 friend points and 5 gems, price of each gem is the same), the gameplay is 100% identical, and even the tutorial is exactly the same as Puzzle & Dragons tutorial (including the directions you slide the orbs and what happens after each turn). It's like you're intentionally trying to duplicate a game made by someone else for commercial purposes, rather than using it as inspiration for your game. And to add insult to injury, the credits page of the game gives absolutely zero credits to Puzzle & Dragons or its creators. Sorry but 1/5 from me. Would give a negative rating if possible.
Play Curl Up and Fly! Curl Up and Fly! Sep. 02, 2014
The speed unit is wrong. At 100 mph you can only travel 8,800 feet in one minute, but this game seems to prove you can travel ten times as much.
Play Idle Tree Idle Tree Jul. 25, 2014
Hmm, that game description is quite familiar :P
Play Lexicopolis: A-B-City Lexicopolis: A-B-City Jun. 26, 2014
Wow, what a creative idea!
Play Run 3 Run 3 Jun. 08, 2014
Can you sell the permission to refer to power cells as triangles? I know batteries are cool and all, but I prefer triangles. I will gladly pay 5000 triangles... I mean, power cells for that.
Play Remnants of Skystone Remnants of Skystone May. 02, 2014
R.I.P Remnants of Skystone. I don't play this anymore, but sad to hear it's going.
Play Idleplex Idleplex Feb. 21, 2014
best game ever 6/5
Play Flappy You Flappy You Feb. 06, 2014
For people who encountered weird issues when playing this game, refreshing to the latest version should fix the problem. I wanted to test several new mechanics, including encryption and collision detection - and I figured I should make a new "game" anyway, so I finally decided to make this. It took like 6 hours. Enjoy!
Play Anti-Idle: The Game Anti-Idle: The Game Nov. 30, 2013
Play PicTune PicTune Aug. 14, 2013
This game was fun until I saw a word spelled out. Still 5/5 for nice concept though.
Play Newest Test Newest Test Jul. 17, 2013
It's just a box. How about you test the game before publishing it?
Play Anti-Idle: The Game Anti-Idle: The Game Jun. 21, 2013
I'm currently gathering feedback about the new Boost system. Rate + this comment if you prefer the new Boost system, or – this comment if you prefer the old one. Also, tell me how the new Boost system has changed your game, and suggest how it can be improved!
Play Mushroom Cloud Mushroom Cloud Jun. 07, 2013
So what's the name of this game? :\
Play ... :D ... :D May. 24, 2013
I can't say I liked this game, but that was some really clever level design with surprisingly few elements. 5/5
Play Ninja Slash Ninja Slash May. 08, 2013
What makes you think it's a paper door? It's obviously some dangerous stuff disguised.
Play Ninja Slash Ninja Slash May. 07, 2013
It's an iOS game ported to be compatible with Kongregate, with no adjustments made. The menus still use the annoying drag/drop control scheme, and the grinding is tedious (for iOS games it's okay because you can bring them anywhere, but for PC games it's different, also there's no IAPs). But since the porting worked quite well (I haven't seen any bugs so far), and for the effort put into it, I give this game a 4/5.