My only complaint about the game is the interface. It is unclear what everything does at the very start of the game (the tutorial is meh at best) and even after several runs the buttons don't feel intuitive.
Also the messages from the malevolence engine should stay up for longer as they are beautifully horrid.
Overall great game that makes me feel dumb.
I thoroughly enjoy this game. I especially appreciate that it's a card game that doesn't have some bull shit energy component.
That said, I don't think it's totally balanced to the point that there are a couple overwhelmingly good strategies that override everything else.
Also, if I select something to play and I have to pay an extra energy I should be able to back out of playing it.It's a rather unforgiving game as it relates to hitting the wrong button because of a slip of the mouse.
It needs to be easier to scroll up the tree of ships. Better yet, when you open it you should be looking at wherever your most advanced ship is. Also, it is really easy to sell your ship, possibly too easy. You should be asked something like "Do you really want to sell your ship?"
I have accidentally sold more than one fine ship while scrolling up the tree.
Is there any way to tell the health of the crew/sail (I'm assuming hull=red health bar) when fighting? I can never figure out what the best shot is.
There needs to be a "choose attack method" button for combat. Even better, if it's your turn the player should be forced to choose how to attack (with an option of an autopilot). As is, battles are tiresome and frequently take longer than is necessary as the AI of the character changes attack methods seemingly at random.
Fun, but I found a bug. When fighting Marching Stones, if you get them really low health and have a basilisk out (the stone is at 4 health now) the basilisk eye appears over it at the end of your turn and the game freezes. Which really sucks for me, I was set to win that match even without killing one of the stones.
I thought this was going to be a little distraction so I could escape my life for a few minutes. Instead, I found a beautifully crafted, intelligent, story that was able to not only transport me to The Land of Dreams, but also articulate through the actions of one unfortunately named girl what I have been doing all week long: living other stories. My hat is off to you, JonasKyratzes. This is a great game for all those willing to read and think. Appearances can be deceiving (as Dr.Selfish will tell you), words are not boring today.
To add my voice to the choir, I really believe that making your own deck would be great. The last game's system made it seem a lot more fair. As is, I really want to change the deck so I don't get constantly screwed by a lack of offensive cards (I went for five turns before I got another card that could do damage in the last round)