unety assady flips now here on kong ..... your are ment to use it as a base game and use you own grafiks... so it 's 1 more UNIT Z clone Copy and pastet from Unity store ... https://www.assetstore.unity3d.com/en/#!/content/26912
ok nice idea not a very frech one but not a bad one, but please a mute button on the menue because the sound is realy loud.
Then a bounce system for hitting the walls choud help and some more levels.
And perhaps reduce the amount of the growing after eating, so it gets a bit out of hand quickly.
well at least that the discription boyes all readebel in the screen, and perhaps make the text a bit better readebel, and make an own colum for what the upgrades bring so it's a bit more clearer to see what you have.
please make a buy+ button wher you can buy a thing with all the requestet units too.
So buy + For Loacgroupe trade alliance is : 1 local groupe trade alliance + 3 intergalactic consortiums + 9 galaxy fancise + 27 Protofiolis + .... + .... / and so on so you choud buy big things without first looking what reqiements are not forfilled
ok you shoud realy inprove some things. You need a tutorial that tells the player whats going on how the money flow works how you fight and how to build and where. The repair the placment system so at first it registers a dobelclick and you don't have to wait around 1 minute till the game thinks it starts and acepts commands.
The grafik whoud be ok when you axplain to the pplayer what happens on the screen and why when you hold your mouse over something after a while there shoud be a help window saying what you see and what it does.
And telling people that you need 120$ after you 3 games, is a bit mutch because non of the 3 games is in a state where people choud see you as a great progrmmer. otherwise the player don#t realy knows whats up with the money and where you need it exactly for so a explaning window there might help. Where the intesete people cas read the exacts problems and programms where you need to register for 120$
nice game, but erathworms are a bit to good with therer level ups, when you only buy them and only there level ups you will make insane money in a small time and dont need the rest ^^ of corse it's nice to have
hmm ... nice exel , btu to get people playing it you need a user interface where they can see what they shoud do and what not, a tutorial, and some Strategy, realy klicking somethink up works for cowklicker ames but not for a simulation so get ride of produktion times
need a mute button and perhaps some more upgrades to make it a bite mor intresting in the long run, like upgrading the planets for berrer ressors incomen.
Or some kind of enemy and some desisions to make
Wow some komments on a new game and in the forum section 1 Topic with P2W in the name is censored.
That doesn't look to good for new players. It's ok fpr Games to make Money, becuase the servers have to get paied and new stuff made over time. but you shoudn't try to stop a Diskusion about P2W. Rather learn from the Diskusion what goed to far and what players can Acept as ok.
And make multipel unit selecion possible no one whants to click on 1 unit after the other.
And try at least to have a beta Phase, wher you give players Premuim Money to see how the game changes with it, and they restart the game with real money. Having a beta where the player hase to Pay for some things that will be reset on game start will piss people off, and not resetting at real start will piss people off either because then new players whoud have a chanse angenst older ones.
ATM the Game is a 4/10 Game everything is ther that is needed, but no new ideas or great conzepts or visions.
ok not that bad for an idea, i thin you know that the free roam is not the only thing that needs to get implemented or fixed.
atm you fellow zombies need a metode to get out of stucking in some places and to groupe up, so you can present the player with challenges to get a mob together to overrun a groupe of gards.
Perhaps some Lore whoud be nice but not really needed.
and the rest in upgrades , levels, devirsety of gameplay, devistey of enemys, grafiks, and some goals to whitsh the player can work other than getting to a point oon the screen.