While this game was certainly interesting, the difficulty curve was all over the place, with some of the later levels being very easy compared to their early counterparts. Not to mention how often a gear would look like it fit perfectly only to plop back into your inventory. All things considered though, the game was not bad.
It's somewhat frustrating that the mouse is used to advance dialogue and whatnot, but that there's no other reason for you to have a hand on the mouse. You may want to make a key that can advance those areas as well.
I'm also finding that there are just too many enemies to be worth fighting. The main thing that makes the fighting irritating is that the hit detection is incredibly poor sometimes. I can be attacking for a while and have not a thing happen, particularly to the health/ammo flowers.
Definitely a more visually-interesting game than your first, but just as irritating as ever. ;P
Two other things you may want to look into, that I didn't mention before: A counter that tells you how many more point you need for the boss to appear would make a more defined goal for the player. Otherwise it just looks like the same thing will continue indefinitely. Secondly, you may want to consider adding a moment of invincibility after getting hit, so that the player doesn't go from 5 lives to 1 life when a pile of enemies bumps them.
Definitely not bad for a first effort! I found that the game was fairly slow to get started - the first twenty coins appeared very slowly - but after that, things were popping up so fast I didn't have time to pay attention to them all while avoiding and clicking on enemies. Also, what do the "s" powerups do? I didn't notice any difference when I picked them up, unlike the "L" life powerups, and I didn't see it explained anywhere. Good luck with future projects!
Well, you say that, behaviorgames, but I still have the second highest score of all time, as of right now, and have yet to figure out a consistant way of knowing where the cubes are. To me, it seems completely random and unindicated. If you've hidden a clue, perhaps you've hidden it too well. :P
As a side note, this may be the least distracting island possible. You can actually turn your brain off while walking in a circle around the edge of the island until you happen upon the right pillar. Also, since both the memory score and discovery score are dependent on how long it takes you to stumble across the right pillar, the score is completely irrelevent with regards to anything other than blind determination to play your game to the end. I also don't understand why the series of letters fades out automatically. Since you're testing us wherever we are, you have to expect us to have outside factors influencing our focus. I looked away for a moment while someone spoke to me, and missed the series I was supposed to remember. I sincerely hope you are trolling with this test, because, if not, I cringe at the results you intend to gather.
Holding on to a bunch of piercing powerups makes the last level much easier. Especially if you have maxed bullet damage, bullet number and bullet reload. Then, you can use your left-over points to boost your armor during the final battle.
While the game is pretty, and is kind of a neat idea, it doesn't seem to ever get very difficult, and is VERY repetitive. Thankfully, the achievements aren't very demanding - I got them all but the death-related ones in my first run - so it's not the end of the world, but I was still somewhat disappointed with how the game turned out. It wasn't half as fun as your previous rocket giraffe game.
Excellent. You've managed to take the fun gameplay elements of the prequel, flesh them out into a more enjoyable experience with less of the tedious aspects (Pixel-perfect jumping. D:<), and added the challenge of working out the path required to get the bonus dots in each level. Not only that, but the bonus levels add another layer of fun to the game - some of them were excellent - and the addition of a higher-speed mode increases the difficulty. Add some badges, with a relatively easy impossible badge, and what's not to like? Good stuff.
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I like Fancy Pants, and this game looks fairly interesting, but this version at least is very buggy. In the first five minutes of gameplay I got stuck twice and fell through the floor once. Hopefully, you'll get them fixed before long.