UltimatePhoenix's messagesPublic messages for UltimatePhoenix
xnotorious
Jun 6, 2009 8:57pm I heard ur shoutout to me, if u don’t mind, i’ll teach u through email or messenger, give me an email at: xnotoriousss@yahoo.com
xnotorious
Jun 6, 2009 8:54pm I heard ur shoutout to me, if u don’t mind, i’ll teach u through email or messenger, give me an email at: xnotoriousss@yahoo.com
GwenWolfHowl666
Feb 11, 2009 2:45pm Absolutely hilarious.
JoeVector
Jan 31, 2009 8:29pm Hey there! I see you’re trying to make a platformer and you wanted some feedback. I want to make sure you’ll read my message so I’m writing here instead of in the comments. Something I find really annoying in platformer games is when I can’t control my player fast enough. If you want an example of what I feel is the perfect … show moreHey there! I see you’re trying to make a platformer and you wanted some feedback. I want to make sure you’ll read my message so I’m writing here instead of in the comments. Something I find really annoying in platformer games is when I can’t control my player fast enough. If you want an example of what I feel is the perfect speed, try Meat Boy. So in your case you probably should make gravity stronger, it’d be more realistic that way too. Also, you probably noticed that when you land on a platform the character will be partly inside the box. It’s important that you understand the reason of this: every frame, when you tell _y to change to, say, _y + 10, you’re not “moving” the clip ten pixels down, it’s actually more like teleporting it 10 pixels down, and so it might appear inside a box then because it doesn’t check for whatever might be in the way. In order to avoid this problem, you must implement some code that will predict the position of the player and modify its speed when necessary so that it get past the boundaries of the box. You’ll probably find this tutorial very handy: http://www.emanueleferonato.com/2007/07/03/creation-of-a-platform-game-with-flash-step-1/ show less |