While there are a lot of logical fallacies in this argument that make me want to pull my hair out, I have to admit-- this game is clearly designed to promote the Socratic style of argument, which is rooted in self-contradiction and not logical fallacy. Thus, omitting the ability to point those out is actually a good design choice.
What's all this about having to grind? I never had to grind for everything unless I was being cheap and wanted to get loot weaponry. It's a little monotonous after a while, yeah- the executions could've used more animations, especially the ones for the blood after-battle choice, but the big thing, in my opinion, is that I feel the developers missed a real opportunity with the crowd/morale mechanics. That could've put some much-needed variety in this game.
He... saved my soul by binding it to an archdemon...? Where the hell did this mage get his insane troll logic? Also, why does my name sound like a character from MGS? More importantly, why am I a brunette with super saiyan hair?
I wish that you could gain different titles when you branch out. I really wanted to become a "Divine Pyromancer". It's such a little thing to complain about, but I think it would've improved the game a lot for the amount of work that it would take.
Not bad. Good graphics. Terrible description. Could use a better prologue, and the battle systems seemed more tacked on than a part of the game. I think the "sacrifice" action should have some sort of penalty so it actually seems like a sacrifice; maybe losing some life. It didn't really draw me in enough to convince me to play it, but the little I saw of it was pretty good.
Wizard Guy: "You look like you can handle yourself in a fight!"
Me: "You just found me beaten up, left for dead, and presumably robbed of everything I owned, if I could remember what I owned. The only reason I'm still alive is because you came along and healed me. Where the hell did you get the idea I could possibly handle myself in anything?"
Uhm... why is the door handle frozen anyway? And if turning on a stove (which is a WTF? moment, by the way) makes it so hot that half that floor (where apparently it was SO COLD A DOOR HANDLE FROZE) caught fire, what about the rest of the building? I like the game, but the logic makes no sense. Oh, and AJarmageddon, I'm guessing that the killer knew you were after her (and him) and wanted to make sure he got you first. So he could take his time or something, I guess. I dunno.
This is so beautiful and engaging, filled with the unexpected. I won't spoil it for you, but no ending will be like you expect, and there simply isn't a happy one for this game. It touches upon the idea of a story, but you have to piece almost everything together using a mix of the notes left behind, the implications of those notes, and quite a few assumptions- and most of those assumptions end up being overturned. As for the complaints about having to restart for each ending? While it would be more convenient, the game isn't long enough to justify the work it would require to fix that. I'd really prefer another game in the spirit of this one, honestly. :)
Also, personally I'd go for family, doctor, then city. I found that order revealed just the right information at just the right time for it to really impact you.
@markboy11: It's not that I mind being uber in and of itself... it's just that, well, in this game you can pretty much buy anything you want, and at this point I could buy myself so many levels I'd crash the game, if it weren't for the fact that I have to click the withdraw button for like ten minutes just to hit half-exp what, maybe three times? Forget 'steep difficulty ramp', that's what really kills the fun. Right now I have so much money that the game has resorted to using scientific notation. It sounds like I'm bragging because I probably am ;D... but still. I wish there was some way you could transfer money to other people, or withdraw more than a million at a time. Even the 'Epic Boss' is a pushover at this point. This is why I don't use cheat codes. :(
You know, this game is pretty fun, but after a while it gets kind of redundant... especially after your bank account exceeds ten digits... :/ Seriously? I have 38,778,225,489,553 SC in my bank account- and that's long after maximizing my upgrades. Now I'm working on maximizing my stats, which is barely putting a dent into it. There's no way I can spend that much SC, and I'm only level 85 at the moment (Admittedly there appears to be some sort of bug that's keeping from going past level 84 while letting me keep all my cash for some reason, but that's beside the point). There needs to be some sort of cap or something, I've pretty much ubered my way out of having any fun in this game.
A very pretty game, with interesting controls- I like the jump-climb-jump-climb concept, though I can see how it could get tedious for some people. If it weren't for the horrible grammar and spelling, I'd 've given you a 5/5, just for the obvious love and care that went into the graphics. As it is, though, the score is 4/5. Better luck next time.
This is so... amazingly unique. I've never seen a game where blatantly ignoring the game's instructions is... well, encouraged isn't the right word for it, but it's the only one I can think of. 5/5 and favorited.
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