Vaetrus' Comments


Idle Car Manager

Play Idle Car Manager

Dec. 13, 2015

Rating: 0

Interested in having "Imported/Foreign Cars". Since you can already import/export saves, you could potentially import/export car designs provided you have the research for them (or not). I also second a compare @0 button so I don't need to design before being able to compare. You could put it into a calculator/blueprint section where we can design and determine the stats (or future/upgraded stats). And I request Design to auto-sort by Newest Created Blueprint.

Doodle God Blitz

Play Doodle God Blitz

Apr. 23, 2015

Rating: 20

DoodleGod1: 4.2 rating. DoodleGod2: 4.0 rating. DoodleDevil: 4.1 rating. DoodleGodBlitz: 3.2 rating (at time of writing). In my opinion, energy/tick based games like these are better for mobile players and apps. Especially if you intend to add in pay elements and pop-ups to pay only content. Honestly, I'll be surprised if you break the 4.0 rating wall. And it feels like you're trying to cash in on the DoodleGod fan base to make a quick buck. None of the other DoodleGod games have the same number of plays as the first. Innovative games will always do better.


Play GrindCraft

Mar. 28, 2015

Rating: 0

Short, sweet, and easy.

Auto Turret

Play Auto Turret

Mar. 19, 2015

Rating: 0

Could use an option to turn off the lasers, like bullets. Also, why not combine cash/diamond, research/advanced, turret/systems? And I think your auto convert cash to diamond radio does not uncheck.

Sentry Knight 2

Play Sentry Knight 2

Mar. 01, 2015

Rating: 1

So far, two bugs encountered. Killed mob did not leave the screen. Elemental rock in place walking. It doesn't attack or actually move. Just continuous walking animation. I like the difficulty meter, but the game really boils down to easy achievements and endless grinding.

William the Conqueror

Play William the Conqueror

Jan. 14, 2015

Rating: 1

Pretty short but well made idler.

Galactic Clicker

Play Galactic Clicker

Dec. 27, 2014

Rating: 0

It's very fast to get up to 400 of each ship, and Stage 1, 40/55 upgrades. After that it is slow going. This log curve need serious attention.

Super Duck Punch!

Play Super Duck Punch!

Apr. 11, 2013

Rating: 0

On the topic of Ant fighting, Hydra's already in the game.. so Whale Ant?


Play SkullFace

Jan. 26, 2013

Rating: 1

As everyone says the controls could be more refined. You could try making wall jump only applicable when pushing into the wall. And also change the requirements to jump and crouch so they trigger more easily.

Enola: Prelude

Play Enola: Prelude

Jan. 10, 2013

Rating: 0

Sometimes you won't be able to change stance, not sure why. Also if there's a chance to crit there should be a chance to completely miss. Looks good.


Play Antimatiere

Dec. 24, 2012

Rating: 0

So I found the vending machine. Then in the engine room, thinking I was suppose to match up the wires I fell into the white, slowly moved onto B floor, then fell into the port hole, and fell endlessly. One infinite loop to another.. is that the ending? Also, fixing the electrical wire is not clear enough, I swapped MANY *live current* wires for grounded leaves before realizing that it was safe to walk on electricity but not water.

Berzerk Ball 2

Play Berzerk Ball 2

Dec. 23, 2012

Rating: 8

I noticed all my best distances and money gains are from runs where I did poorly with the launch. The best launches were generally average gains. What's the point in a launch with gauges if isn't that helpful.


Play Symbiosis

Dec. 09, 2012

Rating: 1

Where is Schattensilber seeing these "everyone". He's only the 15th comment in, and there was only two references to Kingdom Rush (and one to Necronator). Both of which seem to be comparing the look of the menus, to which I agree.


Play Symbiosis

Dec. 09, 2012

Rating: 0

I suggest challenges that are tiered, if only because completing a challenge on seedling is not the same as completing a challenge on golden.

Sarah's Run (preview)

Play Sarah's Run (preview)

Dec. 06, 2012

Rating: 0

For me, the hardest level was level four. Ten needed a bit of visualization, but implementation was straight forward. With four, I couldn't see where the last button was and would miss it by a small amount, and die.

HD Xyth

Play HD Xyth

Dec. 04, 2012

Rating: 4

I didn't know there was a sequel! I was playing Spectrum for so long. Awesome.

Monster Saga

Play Monster Saga

Oct. 10, 2012

Rating: 1

The news pop-ups keep rising higher on the left. Eventually it just covers the Unit button.

Monster Saga

Play Monster Saga

Oct. 10, 2012

Rating: 3

Multiple loads causes Pochi to start evolved. Then when you try to level up he won't evolve so the game keeps telling you to level up until you run out of candy to level up. And there's nothing left to do but refresh.


Play 40xEscape

Sep. 28, 2012

Rating: 6

Submachine 8: the Plan

Play Submachine 8: the Plan

Sep. 28, 2012

Rating: 4

5 Secret items locations. World:[X,Y]. Example - Key is at 1:[1,1]. 3:[1,1] Requires lever (1:[1,3]) at default position. 3:[3,3] Hammer (7:[1,3]) on dome. 5:[4,2] Stone button (7:[5,2]), hammer, and energy trail (6:[1,1]). 3:[4.3] Beneath the floor. 6:[5,3] Hammer on pipe covers. Every clickable object has a purpose. The hammer is leftover.