Vaetrus' Comments

Game Comments
Play Doodle God Blitz Doodle God Blitz Apr. 23, 2015
DoodleGod1: 4.2 rating. DoodleGod2: 4.0 rating. DoodleDevil: 4.1 rating. DoodleGodBlitz: 3.2 rating (at time of writing). In my opinion, energy/tick based games like these are better for mobile players and apps. Especially if you intend to add in pay elements and pop-ups to pay only content. Honestly, I'll be surprised if you break the 4.0 rating wall. And it feels like you're trying to cash in on the DoodleGod fan base to make a quick buck. None of the other DoodleGod games have the same number of plays as the first. Innovative games will always do better.
Play GrindCraft GrindCraft Mar. 28, 2015
Short, sweet, and easy.
Play Auto Turret Auto Turret Mar. 19, 2015
Could use an option to turn off the lasers, like bullets. Also, why not combine cash/diamond, research/advanced, turret/systems? And I think your auto convert cash to diamond radio does not uncheck.
Play Sentry Knight 2 Sentry Knight 2 Mar. 01, 2015
So far, two bugs encountered. Killed mob did not leave the screen. Elemental rock in place walking. It doesn't attack or actually move. Just continuous walking animation. I like the difficulty meter, but the game really boils down to easy achievements and endless grinding.
Play William the Conqueror William the Conqueror Jan. 14, 2015
Pretty short but well made idler.
Play Galactic Clicker Galactic Clicker Dec. 27, 2014
It's very fast to get up to 400 of each ship, and Stage 1, 40/55 upgrades. After that it is slow going. This log curve need serious attention.
Play Super Duck Punch! Super Duck Punch! Apr. 11, 2013
On the topic of Ant fighting, Hydra's already in the game.. so Whale Ant?
Play SkullFace SkullFace Jan. 26, 2013
As everyone says the controls could be more refined. You could try making wall jump only applicable when pushing into the wall. And also change the requirements to jump and crouch so they trigger more easily.
Play Enola: Prelude Enola: Prelude Jan. 10, 2013
Sometimes you won't be able to change stance, not sure why. Also if there's a chance to crit there should be a chance to completely miss. Looks good.
Play Antimatiere Antimatiere Dec. 24, 2012
So I found the vending machine. Then in the engine room, thinking I was suppose to match up the wires I fell into the white, slowly moved onto B floor, then fell into the port hole, and fell endlessly. One infinite loop to another.. is that the ending? Also, fixing the electrical wire is not clear enough, I swapped MANY *live current* wires for grounded leaves before realizing that it was safe to walk on electricity but not water.
Play Berzerk Ball 2 Berzerk Ball 2 Dec. 23, 2012
I noticed all my best distances and money gains are from runs where I did poorly with the launch. The best launches were generally average gains. What's the point in a launch with gauges if isn't that helpful.
Play Symbiosis Symbiosis Dec. 09, 2012
Where is Schattensilber seeing these "everyone". He's only the 15th comment in, and there was only two references to Kingdom Rush (and one to Necronator). Both of which seem to be comparing the look of the menus, to which I agree.
Play Symbiosis Symbiosis Dec. 09, 2012
I suggest challenges that are tiered, if only because completing a challenge on seedling is not the same as completing a challenge on golden.
Play Sarah's Run (preview) Sarah's Run (preview) Dec. 06, 2012
For me, the hardest level was level four. Ten needed a bit of visualization, but implementation was straight forward. With four, I couldn't see where the last button was and would miss it by a small amount, and die.
Play HD Xyth HD Xyth Dec. 04, 2012
I didn't know there was a sequel! I was playing Spectrum for so long. Awesome.
Play Monster Saga Monster Saga Oct. 10, 2012
The news pop-ups keep rising higher on the left. Eventually it just covers the Unit button.
Play Monster Saga Monster Saga Oct. 10, 2012
Multiple loads causes Pochi to start evolved. Then when you try to level up he won't evolve so the game keeps telling you to level up until you run out of candy to level up. And there's nothing left to do but refresh.
Play 40xEscape 40xEscape Sep. 28, 2012
Play Submachine 8: the Plan Submachine 8: the Plan Sep. 28, 2012
5 Secret items locations. World:[X,Y]. Example - Key is at 1:[1,1]. 3:[1,1] Requires lever (1:[1,3]) at default position. 3:[3,3] Hammer (7:[1,3]) on dome. 5:[4,2] Stone button (7:[5,2]), hammer, and energy trail (6:[1,1]). 3:[4.3] Beneath the floor. 6:[5,3] Hammer on pipe covers. Every clickable object has a purpose. The hammer is leftover.
Play Submachine 8: the Plan Submachine 8: the Plan Sep. 28, 2012
Bug: I used the energy trail in world 6 to the right of the portal and the item wouldn't go away.