Vigilante1024's Comments

Game Comments
Play Town of Fears Town of Fears Oct. 22, 2011
Loved it. Very Lovecraftian indeed, except for the whole "heroes can actually win" part. Looking forward to a continuation. BTW: If you don't like your hit zone placement, cancel the attack and select it again. It will be re-randomized.
Play The I of It The I of It Jun. 10, 2011
Brilliant!
Play Star Wanderer (Stjernevandrer) Star Wanderer (Stjernevandrer) Dec. 29, 2010
The minimalism + 3d really amped up the creepy factor of "escape the room." Well done.
Play Project Wasteland 0 Project Wasteland 0 Oct. 30, 2010
Furries? In my Fallout? It's more likely than you think!
Play 1066 1066 Jan. 21, 2010
Intro alone is a 5/5. Impressive.
Play Paradox Embrace Paradox Embrace Jan. 11, 2010
"Indecipherable" is right. Weird.
Play Elona Shooter Elona Shooter Nov. 15, 2009
@unleash1: it's not just you. Museum still needs a buff. For example, with all but 2 badges, Museum 1 = 266 GP per day. Museum 2 gives +30%, or 346 GP per day, for a net increase of 80. Museum 2 costs 2150, so 2150 / 80 = 27 days before the upgrade cost is recuperated. Terrible, terrible, terrible investment.
Play Elona Shooter Elona Shooter Nov. 10, 2009
Chosen One is 150 days. Yay badges!
Play Ge.ne.sis Ge.ne.sis Nov. 02, 2009
Hmmm... I wonder if the whole "dream world" thing has something to do with the leafs on the title screen. ;)
Play Red Storm Red Storm Nov. 02, 2009
I wish the rendering performance had been inspired by Robokill, too.
Play Clockwords: Prelude Clockwords: Prelude Oct. 17, 2009
Needs more profanity, but otherwise awesome.
Play Remnants of Skystone Beta Remnants of Skystone Beta Jul. 24, 2009
<3 for Crag aiming improvement
Play Unfairy Tales Unfairy Tales Jul. 20, 2009
I hope it's been mentioned before, but independent of the gameplay the smoothness of control and collision detection is far superior to any similar flash game. Does this use a prefab engine, or is it original?
Play Cyber Recession Warrior: Edgar Cyber Recession Warrior: Edgar Jul. 07, 2009
Need some perk documentation. i.e. What actions does -1 AP Cost apply to? (seems to be just basic attack). Does +2 attribute points grant once per rank, or does it increase points gained at every level?
Play Cyber Recession Warrior: Edgar Cyber Recession Warrior: Edgar Jul. 07, 2009
Need a way to drop items (to clear your inv of white junk when a blue drops)
Play DarkBase2 - the Hive DarkBase2 - the Hive Jun. 29, 2009
Not quite as scary as the first one, but a lot of improvements. Well done.
Play Ravine Ravine Jun. 25, 2009
Lack of saving kills it.
Play Epic War 3 Epic War 3 Jun. 17, 2009
Sometimes you'll get a new card after winning a battle, and sometimes it will even tell you so. Best to just check the equip screen after every fight.
Play Casual Space Casual Space Jun. 15, 2009
Pretty fun, except on asteroid heavy levels where the massive performance degradation makes it an exercise in frustration.
Play Starcom Starcom Jun. 14, 2009
Tips for the super starbase: try to bring lots of missiles. Clear the outer moons first, but leave any armor pickups where they drop until you absolutely need them. Then hit-and-run the platform - warp almost on top of it, fire at one hex, then warp away when your shields are about to drop. Kill the fighters, recharge, repeat.