Vigilante1024's Comments

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Town of Fears

Play Town of Fears

Oct. 22, 2011

Rating: 1

Loved it. Very Lovecraftian indeed, except for the whole "heroes can actually win" part. Looking forward to a continuation. BTW: If you don't like your hit zone placement, cancel the attack and select it again. It will be re-randomized.

The I of It

Play The I of It

Jun. 10, 2011

Rating: 0

Brilliant!

Star Wanderer (Stjernevandrer)

Play Star Wanderer (Stjernevandrer)

Dec. 29, 2010

Rating: 1

The minimalism + 3d really amped up the creepy factor of "escape the room." Well done.

Project Wasteland 0

Play Project Wasteland 0

Oct. 30, 2010

Rating: 3

Furries? In my Fallout? It's more likely than you think!

1066

Play 1066

Jan. 21, 2010

Rating: 0

Intro alone is a 5/5. Impressive.

Paradox Embrace

Play Paradox Embrace

Jan. 11, 2010

Rating: 0

"Indecipherable" is right. Weird.

Elona Shooter

Play Elona Shooter

Nov. 15, 2009

Rating: -1

@unleash1: it's not just you. Museum still needs a buff. For example, with all but 2 badges, Museum 1 = 266 GP per day. Museum 2 gives +30%, or 346 GP per day, for a net increase of 80. Museum 2 costs 2150, so 2150 / 80 = 27 days before the upgrade cost is recuperated. Terrible, terrible, terrible investment.

Elona Shooter

Play Elona Shooter

Nov. 10, 2009

Rating: 0

Chosen One is 150 days. Yay badges!

Ge.ne.sis

Play Ge.ne.sis

Nov. 02, 2009

Rating: 0

Hmmm... I wonder if the whole "dream world" thing has something to do with the leafs on the title screen. ;)

Red Storm

Play Red Storm

Nov. 02, 2009

Rating: 0

I wish the rendering performance had been inspired by Robokill, too.

Clockwords: Prelude

Play Clockwords: Prelude

Oct. 17, 2009

Rating: -1

Needs more profanity, but otherwise awesome.

Remnants of Skystone Beta

Play Remnants of Skystone Beta

Jul. 24, 2009

Rating: 0

<3 for Crag aiming improvement

Unfairy Tales

Play Unfairy Tales

Jul. 20, 2009

Rating: 0

I hope it's been mentioned before, but independent of the gameplay the smoothness of control and collision detection is far superior to any similar flash game. Does this use a prefab engine, or is it original?

Cyber Recession Warrior: Edgar

Play Cyber Recession Warrior: Edgar

Jul. 07, 2009

Rating: 0

Need some perk documentation. i.e. What actions does -1 AP Cost apply to? (seems to be just basic attack). Does +2 attribute points grant once per rank, or does it increase points gained at every level?

Cyber Recession Warrior: Edgar

Play Cyber Recession Warrior: Edgar

Jul. 07, 2009

Rating: 0

Need a way to drop items (to clear your inv of white junk when a blue drops)

DarkBase2 - the Hive

Play DarkBase2 - the Hive

Jun. 29, 2009

Rating: 1

Not quite as scary as the first one, but a lot of improvements. Well done.

Ravine

Play Ravine

Jun. 25, 2009

Rating: -1

Lack of saving kills it.

Epic War 3

Play Epic War 3

Jun. 17, 2009

Rating: 0

Sometimes you'll get a new card after winning a battle, and sometimes it will even tell you so. Best to just check the equip screen after every fight.

Casual Space

Play Casual Space

Jun. 15, 2009

Rating: 0

Pretty fun, except on asteroid heavy levels where the massive performance degradation makes it an exercise in frustration.

Starcom

Play Starcom

Jun. 14, 2009

Rating: 0

Tips for the super starbase: try to bring lots of missiles. Clear the outer moons first, but leave any armor pickups where they drop until you absolutely need them. Then hit-and-run the platform - warp almost on top of it, fire at one hex, then warp away when your shields are about to drop. Kill the fighters, recharge, repeat.