I found that it helps cut down on the glitches if you use the keyboard whenever possible and when using the mouse, you make sure that it's not clicking and dragging, at all. Also, when starting new levels, try going to the map first instead of just hitting continue. @The developer: Other than that one fatal problem you're currently working on, this game is pretty enjoyable.
To people wondering about the game: It's likely to be free, just you can donate or spread its existence to speed up the game's development. To the developer: Well, I loved everything about the game, the individual upgrades and stats on the new birds, the difficulty increase compared to the last game. However, the problem that I think most people seem to be having with the game here, would be that the flock isn't all that tightly packed and there seems to be a lack of specific upgrades to even resolve such a thing. If you have to balance the other upgrades, by all means, do so, but the one, true, real issue here seems to be how spread out the flock is. A full flock begins to get impossible to maintain as the size of it spans an entire commercial airplane itself. Other than that, it's a magnificent game with a lot of improvement on its predecessor.
Okay, for the Pro difficulty 3rd boss, I have to say that I never thought I'd be too good at a song to damage a boss. Seriously, you end up not being able to damage him in the least if your multiplier goes past x4, or is that part of the game?
Am I the only one severely disappointed with the overall flow of worthwhile comments to this place, or is are the ratings, the best comments' dates, and the spacing between said dates enough of a sentence on their own?
4/5. Mostly everything is in order here, but the only thing that really bothers me is that none of the items decrease stats accordingly, like the megaphone. Shouldn't that decrease their fighting ability (in perspective) because if they used something like that, it'd set off the zombies within earshot.
Am I the only person who thought this felt a little bit like Pikmin in the sense of Captain Olimar's Journal and the underground/underwater exploration with perilous enemies trying to eat you? Then you kill them and profit from collecting their remains, not to mention the music is slightly reminiscent.
I think that the author of this game got auto-adjust and auto-save confused when asking him/herself about which to keep, and which to dump. I mean, seriously, the auto-adjust does nothing but ADD lag, and tons of it, rather than saving time from a simple right-click, pause of the game, or push of the Q key. And auto-save, well, that's pretty obvious, but I guess this is meant to be a high-score sort of game though, so it's not as important as getting rid of the auto-adjust, or like other commentators suggested, some form of better regenerating health than those .02% chance-to-drop medikits.
How does a button-mashing, weapon's master, pointless coins-spilling brawler like this NOT have a survival mode? :/ I also agree with those who say that this is far too easy, especially when it comes to the bosses compared to the hordes. 3/5
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