VirgilDiablo's Comments

Comment

NeuroDriver

Play NeuroDriver

Jun. 20, 2015

Rating: 0

i still have tracks up to track six unlocked, like i did before, but my entire car progression has been reset ): quite a bummer

Developer response from sem23

Sorry about this! It's becaus I updated car physics: I added "tires" to minimize the drift of the cars. Because this replaced old "power distribution" the values had to be resetted too, otherwise there would have been undetermind behaviour... Maybe there is a solution to handle this, I will have a look!

Idle Raiders

Play Idle Raiders

May. 11, 2015

Rating: 0

wish there was a way to set mark enemies so your guys will focus on one at a time, as well as heal priority for your best tanks. progression seems really slow after you clear the first raid but before you can clear the second, maybe we can get some equipment drops in farming maps? or a better drop rate if they're already there. other than that i like it so far

Tangerine Tycoon

Play Tangerine Tycoon

Feb. 20, 2015

Rating: 3

my save has disappeared for like the third time without me explicitly clearing my cache, and it's a bummer because i export save games for all the incremental games i play, but the only game where i actually have to worry about losing my game is this one, which doesn't have an export/import option. it's a fun game, one of the only incremental games i don't actually mind having to start over in, but i don't really want to put the effort again and risk losing the save before i get to 20~ ucoins again

Hunter Story

Play Hunter Story

Sep. 05, 2014

Rating: 1

i remember when you first posted this game to basilmarket so many years ago. such a nostalgia trip, and just as fun as i remember

Cardinal Quest 2

Play Cardinal Quest 2

Sep. 05, 2013

Rating: 1

i remember when you guys gave away the first one as a free download on a reddit a while back.. how nice to see a roguelike presence here!

Endless Boss Fight

Play Endless Boss Fight

Sep. 05, 2013

Rating: 7

right now the only feedback i have is to maybe making sure there's a main menu button on every screen. other than that, i really like the idea

Developer response from WhiteMilkGames

Thanks for your feedback. The only place where we can't really put it is once you start a game and you equip utilities and ammos. Beside that it should't be a problem.

Infinite Tactics

Play Infinite Tactics

Sep. 03, 2013

Rating: 0

@auron2345: it's called asynchronous multiplayer, it's a legitimate style of strategy games and really the best way to play deep strategy games online. people hardly want to sit down and play a 6 hour sesh of civ 5 online, but it wouldn't be so bad if you could start and stop whenever you wanted

Infinite Tactics

Play Infinite Tactics

Sep. 03, 2013

Rating: 2

i feel like charging for different factions makes a free player feel like they're playing a demo while paying players have a full game. i understand the need to monetize larger efforts, but i think letting the player choose which faction they get for free and which they pay for would ease that concern for everyone, especially if it has the protoss-terran-zerg sense of discernible playstyles between them, maybe even letting the player play a short game with each of them

Developer response from rebeliusstudio

It is an interesting idea. We are thinking of some ways to demo the faction right now...

Sky Island

Play Sky Island

Apr. 11, 2011

Rating: 0

reminds of me of miegakure but just on a smaller scale. fun!

Bullet Heaven

Play Bullet Heaven

Apr. 05, 2011

Rating: 0

@tazmissy, this isn't epic battle fantasy 4, it's epic battle fantasy 3.3. check out his deviantart, there's a teaser with mockups from this game that say "epic battle fantasy 3.3: bullet heaven", and there's so many sketches and renders that are going into epic battle fantasy 4

Bullet Heaven

Play Bullet Heaven

Apr. 05, 2011

Rating: 2

@tazmissy: because that's not very good?

Frantic 2

Play Frantic 2

Apr. 04, 2011

Rating: 3

@scratlin: sounds like you haven't played bullet heaven past the first few levels

Classic Hashi Light Vol 1

Play Classic Hashi Light Vol 1

Mar. 31, 2011

Rating: 18

rewbel if you had fun playing it, how can you say it's an "epic fail"?

Hack Slash Crawl

Play Hack Slash Crawl

Mar. 04, 2011

Rating: -2

although it's worth saying that loot seems to drop a bit too common. it's not so much the kind of loot players find in a dungeon that they get enjoyment out of, it's the drop in general, and if it happens too often, it loses its appeal

Hack Slash Crawl

Play Hack Slash Crawl

Mar. 04, 2011

Rating: 1

a lot of people are clamoring for a save function. these appear to be the same people that don't know what a roguelike is. it does need a suspend feature but that's about it. it's a nice take on the roguelike with a decent rts feel but seems like, to a degree, might be suffering a bit from featuritis

Great Dungeon in the Sky

Play Great Dungeon in the Sky

Nov. 23, 2010

Rating: -1

the platforming is off, the screen scrolling is choppy, the combat is unintuitive, it doesn't really matter what character you choose because you're only going to be spamming the skill with the smallest cooldown... just generally not that good of a game.

Heir

Play Heir

Aug. 25, 2010

Rating: -1

also, i'm crippled by a glitch that causes me to fly through a wall in the very beginning and having to restart. really?

Heir

Play Heir

Aug. 25, 2010

Rating: 2

deliberately creating a process heavy flash game, but not having an option to tone down the quality is the dumbest thing i've ever seen and is the antithesis of what flash games are all about.

The Enchanted Cave

Play The Enchanted Cave

Jul. 04, 2010

Rating: -1

its not a bad game, but it lacks key elements that successful roguelikes generally have. exploration, bigger rooms, chasing enemies, etc.

Castle Wars 2

Play Castle Wars 2

Jun. 10, 2010

Rating: 454

the game is just as addicting as the first, but i have gripes with the resource counter. i think it needs color like the first to clearly distinguish at a glance the available resources, and maybe multilayering too so you can easily see which is your total resources and which is your resources per turn