@Everyone commenting on the interface: It simply will not change. Conceptis has been making puzzle games with this interface for a long time now. It shouldn't save the fastest time over the most recent, because these are puzzles for logic, not memorization and hand-eye coordination. You don't need to play the levels over and over to be the fastest. It's your first time that matters. Also, adding a next puzzle isn't all that important, yes, it should have been there in the first place, but it's not. Fixing it could potentially require a whole overhaul of the interface which is a lot of work just to save you 30 seconds (Yes, that's truly all it would save you for the whole game) out of the several hours of gameplay provided. In all honesty, what would you rather have, a new interface for old puzzles or old interface for new puzzles?
Bug to easily win any match: While in a round, use the Slo-Mo ability and while it is still active, pause and quit the match, now, whenever you join a match, once the balls are launched into the ring, they will not move. This will happen match after match, until you've used the Slo-Mo ability again.
If you can't play Minesweeper, you wont be able to play thing. You will probably need to beat Beginner in around 30 seconds or less on the original Minesweeper. If you can't do that, go play the original first. Stop complaining about there being too many zombies, this is simply a feature to add to the already epic classic that is Minesweeper. Also, please don't complain about difficulty. Not all games are meant to be beatable for everyone; some people like to be challenged and flash games are getting too easy this game. If you can't beat it, it doesn't mean it's a bad game, it means YOU'RE bad. Fact of life, live with it.