Vorsaykal's Comments

Game Comments
Play Newton's Law Newton's Law Jul. 11, 2015
Just played through it. Very well done. I'd have appreciated it if the achievement notifications were slightly transparent so I could have seen what was behind them, though.
Developer response from justwo

Thanks for the feedback! We'll keep that in mind for our next game :)

Play Idle Farmer Idle Farmer Oct. 03, 2014
@destroyer115 Upgrading your house increases the amount of points you get for talking to a woman.
Play Endless Evil Endless Evil Aug. 18, 2013
The dash upgrade should reduce distance, not increase it. The long distance makes it more dangerous and the only benefit is going faster, which does not affect the score at all.
Developer response from YAYitsAndrew

There is a distance component to score and dashing makes you go further faster. It's also useful for getting to chests faster. Dashing further is indeed more dangerous, but it does help survivability in one way - you are less likely to finish your dash just short of an enemy and then run into them. I'll keep an ear out and if a lot of people don't like the dash distance I'll rethink the upgrade.

Play Stick War Stick War Jan. 22, 2012
Sorry to break it to you, but there will not be badges for this game. In order to get badges, the game must first have he Kongregate API. This game doesn't. No highscores, no badges. Simple as that.
Play Color Link-a-Pix Light Vol 1 Color Link-a-Pix Light Vol 1 Jan. 06, 2012
@Everyone commenting on the interface: It simply will not change. Conceptis has been making puzzle games with this interface for a long time now. It shouldn't save the fastest time over the most recent, because these are puzzles for logic, not memorization and hand-eye coordination. You don't need to play the levels over and over to be the fastest. It's your first time that matters. Also, adding a next puzzle isn't all that important, yes, it should have been there in the first place, but it's not. Fixing it could potentially require a whole overhaul of the interface which is a lot of work just to save you 30 seconds (Yes, that's truly all it would save you for the whole game) out of the several hours of gameplay provided. In all honesty, what would you rather have, a new interface for old puzzles or old interface for new puzzles?
Play GunBall 2: Emperor Revenge GunBall 2: Emperor Revenge Jan. 05, 2012
Bug to easily win any match: While in a round, use the Slo-Mo ability and while it is still active, pause and quit the match, now, whenever you join a match, once the balls are launched into the ring, they will not move. This will happen match after match, until you've used the Slo-Mo ability again.
Play Classic Hashi Light Vol 1 Classic Hashi Light Vol 1 Dec. 29, 2011
@prinzovdarkness, if you need to "pause" you can save it, close the whole browser if you wish, then come back and load it later. This is pretty much just as easy as pausing, and it's better too.
Play Zombie Minesweeper Zombie Minesweeper Dec. 26, 2011
If you can't play Minesweeper, you wont be able to play thing. You will probably need to beat Beginner in around 30 seconds or less on the original Minesweeper. If you can't do that, go play the original first. Stop complaining about there being too many zombies, this is simply a feature to add to the already epic classic that is Minesweeper. Also, please don't complain about difficulty. Not all games are meant to be beatable for everyone; some people like to be challenged and flash games are getting too easy this game. If you can't beat it, it doesn't mean it's a bad game, it means YOU'RE bad. Fact of life, live with it.