A quite ingenious puzzle. I loved the Risk/Reward aspect of how bigger bullets cost more points. Imagine how awesome this game could be with a level selector so you wouldn't have to start all over when you play a second time, more levels (it's much too short) and a mute button. All games should have a mute button.
With a level selection screen, the game would have a bigger focus on optimization, although I suppose it would work against the aspect of losing points for restarting a level.
I really don't see the difference in gameplay from Bloody Fun Day. It's basically the same game with different sprites and a really annoying background music. When I saw such a big name as Ubisoft and a collaboration with such an experienced flash developer as urbansquall, I was really hoping for an unique and entertaining game, instead of a promotional clone.
Great game-play combined with incredible artwork and soothing music. I liked how the images told a story as you played through the game.
The circle following the cursor on the second image was brilliant and with the randomization feature the game even has replayabillity. The only downside to the game was that it was quite easy to complete. There wasn't really a big variation in which things were missing in each picture, so the player quickly learns where to look for the differences. I realize that an easy game-play makes it more likely for more people to see all the great artwork of the game, but in order to draw people back to play this game multiple times, it would need a higher difficulty. Perhaps even a difficulty setting. :) Keep up the good work!
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