an answer to a question you asked along time ago
http://www.kongregate.com/forums/4/topics/190
if you want some help learning flash just ask me (im not brilliant but im getting better)
onClipEvent (load) {
speed = 4;
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.LEFT)) {
_x -= speed;
}
if (Key.isDown(Key.RIGHT)) {
_x += speed;
}
if …
show morean answer to a question you asked along time ago
http://www.kongregate.com/forums/4/topics/190
if you want some help learning flash just ask me (im not brilliant but im getting better)
onClipEvent (load) {
speed = 4;
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.LEFT)) {
_x -= speed;
}
if (Key.isDown(Key.RIGHT)) {
_x += speed;
}
if (Key.isDown(Key.UP)) {
_y -= speed;
}
if (Key.isDown(Key.DOWN)) {
_y += speed;
}
------------------------------------------------------
-----------------------------------------------------
onClipEvent(enterFrame){
if(Key.isDown(38)){
this._y-=6
}
}
onClipEvent(enterFrame){
if(Key.isDown(40)){
this._y+=6
}
}
onClipEvent(enterFrame){
if(Key.isDown(39)){
this._x+=6
}
}
onClipEvent(enterFrame){
if(Key.isDown(37)){
this._x-=6
}
}
the difference is where it says onClipEvent(enterFrame){
and onClipEvent (load) { load is when it loads so only happens once enterFrame happens at the frame rate so it keeps checking
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