An in-battle pause would be greatly appreciated. I kept having to quit out and come back to a fight whenever I needed to go to another window. Frustrating.
Give the option to skip animations and allow players to start from the result of their last correct choice rather than the beginning. I liked it (thought it was way too short) but having to watch the whole animation every time it forced me to start from the beginning was a pain.
The problem I have with this game is that it's not so much an exercise in finding a valid solution as it is in finding what the creator had in mind. On the second puzzle if you have the wrong 1 blocks in the wrong places it doesn't count. But as soon as you swap their positions it says you've cleared it. The best fix would be to actually check each block's criteria rather than have pre-programmed situations that count as 'wins.' I had this as 3/5 but I'm dropping it to 2/5 until this is fixed. If you clean up the graphics and maybe add some sound, you've got a winner here for sure.
WolfLore's comments