@kohlenstoff Storages can take from producers directly, without building a road, cable, or pipe in between. So there are a few places where you could eliminate an unneeded road or pipe. Also at least one spot you could build iron mines on untapped squares next to storage.
I found the newspaper ad in the archives, but they want my to pay for the pdf image. Or there is an abstract, but the button for that seems to be missing. Am I missing something, or did they start charging since the puzzle was made?
BarnZarn: I don't believe you can speed up the fusion plant. Although the more ore you put in, or the more advanced the liquid, the longer it takes. The only real thing you can do is build more plants. Put 25 on one planet, and you'll usually have trouble keeping up. That's what I did.
Does the Universal Collect All feature work yet? I don't see it in the tile menu, like it says, or anywhere else for that matter. Also, the NaN bug seems to happen when destroying many production buildings with resources in them. If that helps you find it.
@M3nd1g0 - The last 4 coins on level 18 are before the start line. You can get them with micro machine by going backwards full speed. Of course, some of the other coins are tougher to get with micro machine. Probably intentional.
Definitely needs better instructions. Let me give it a shot.
Each crystal can turn into two towers: one on the roof and one on the floor. Roof towers can be upgraded by clicking on them. You start with the green roof and purple floor towers.
Green roof is a single shot damage tower.
Green floor is a slow trap.
Purple roof is a splash damage tower.
Purple floor generates mana (and is absolutely necessary).
Red roof is a DOT/debuff tower.
Red floor is damage.
Blue roof is a slow tower.
Blue floor is damage.
All towers require mana to fire. So you need to balance purple mana stones with towers. Upgrades seem to be way more cost effective than tower spam. Towers can only shoot below themselves to start. Each time you fill up the yellow bar, you get an upgrade point. The abilities highlighted with a color unlock a new tower or trap. The mana/crystal ability and the ability for greens to shoot upwards are really powerful.
This game greatly reminds me of subspace. Anyone ever play that? It also had wildly different ships, an energy pool that was also health, and inertia-heavy movement. Of course, this has much better graphics, and no one had thought of DotA style games yet.
I'm also thrown by spaces. This kind of game desperately needs to allow multiple spellings. There have been like 4 games I've been convinced I have wrong just because of spaces, or something similar. I'm afraid I don't like the game because of this.