Wordblind's Comments

Game Comments
Play Papa's Taco Mia! Papa's Taco Mia! May. 29, 2011
The music worked better with a pizzeria--it just doesn't scream taco.
Play Castaway Castaway Aug. 08, 2010
My only complaint is with the way that trees block the view. How much health does a monster have? Is there another monster attacking me from behind? Is my pet blocked by an item. Perhaps you could make the trees partially transparent when you pass behind.
Play PixEvo - The Fountain PixEvo - The Fountain Jul. 13, 2010
This is a good balance between quick and challenging to burn off a little stress. If it was perfectly clear which pixels could be reached, it wouldn't be much of a puzzle, would it? There is a small, yet sufficient margin of error on even the hard jumps. If you couldn't reach a pixel or make a jump on the 1st or 2nd attempt, you probably aren't meant to go there yet.
Play Conquerors of the island Conquerors of the island Apr. 15, 2010
This worked as a board game, because the human interaction built tension. Against a computer, it is just painfully linear.
Play Sushi Cat Sushi Cat Mar. 06, 2010
This game wouldn't be half as amusing if I had never seen a morbidly obese cat come ricocheting down a tree after a bird.
Play Slot Pirata Slot Pirata Feb. 15, 2010
I have no idea what was going on, yet I kept pressing the button in hopes that I would win...I could see thousands of smokey casino-goers playing this game.
Play Ultimate Assassin 2 Ultimate Assassin 2 Dec. 01, 2009
High guard density = waiting game = no intensity. If the player's view was limited to line-of-sight, you could have the same difficulty and more tension with less guards.
Play Dragon Age: Journeys Dragon Age: Journeys Nov. 21, 2009
This is a decent game. It would have been better if there was a movement penalty on moving between hexes adjacent to an enemy.
Play Happy Halloween Escape Happy Halloween Escape Oct. 30, 2009
There's some real unintuitive moments in this one. For instance, click to the right of the puzzle to see the other half.
Play ToyRoom3D ToyRoom3D Oct. 25, 2009
Nice models, but I'm not in love with the controls.
Play Canabalt Canabalt Sep. 04, 2009
No joke about "hitting the wall" in the badges?
Play Cyber Recession Warrior: Edgar Cyber Recession Warrior: Edgar Aug. 29, 2009
Decent game, but I felt the mouse interface was too cumbersome.
Play TextMate TextMate Jul. 13, 2009
Needs a bigger dictionary.
Play Pacman EXTREME beta Pacman EXTREME beta Jun. 07, 2009
The most obvious thing that needs fixing is the ghost AI. The ghost should go straight until it reaches an intersection. Its movement shouldn't depend on pacman unless he is in line of sight (and then, only at intersections) or when he eats a power pellet (the only time a ghost reverses direction).
Play Battalion: Skirmish Battalion: Skirmish May. 26, 2009
I like the improved tiles and the lower display. It is abundantly clear what each unit is and what it can do. I am less happy with the right display: a lot of space is wasted, cash is not displayed, and the map misses data due to the rounded corners and recentering.
Play Pirate Defense Pirate Defense May. 16, 2009
Perhaps the 4th greatest pirate song ever.
Play Mindless RepliCat Mindless RepliCat May. 14, 2009
That's tough luck with the replicant RepliCat upload. Perhaps this game could be paired up with Chronotron for a loot challenge next time a time travel movie comes out.
Play Hero's Arms Hero's Arms Apr. 12, 2009
Most of the game is fun, but there really needs to be a warning about earning a level 21 stat: it makes the remaining game a monotonous walk in the park.
Play Bunny Invasion: Easter Special Bunny Invasion: Easter Special Apr. 11, 2009
It's kind of horrifying that, three days after a game is posted, there are 18 people with over a day of play time.
Play Death vs. Monstars Death vs. Monstars Mar. 25, 2009
A deceptively easy game. I don't think I've had so many near-misses on a badge since Streamline.