Wordblind's Comments


Papa's Taco Mia!

Play Papa's Taco Mia!

May. 29, 2011

Rating: -1

The music worked better with a pizzeria--it just doesn't scream taco.


Play Castaway

Aug. 08, 2010

Rating: 4392

My only complaint is with the way that trees block the view. How much health does a monster have? Is there another monster attacking me from behind? Is my pet blocked by an item. Perhaps you could make the trees partially transparent when you pass behind.

PixEvo - The Fountain

Play PixEvo - The Fountain

Jul. 13, 2010

Rating: -1

This is a good balance between quick and challenging to burn off a little stress. If it was perfectly clear which pixels could be reached, it wouldn't be much of a puzzle, would it? There is a small, yet sufficient margin of error on even the hard jumps. If you couldn't reach a pixel or make a jump on the 1st or 2nd attempt, you probably aren't meant to go there yet.

Conquerors of the island

Play Conquerors of the island

Apr. 15, 2010

Rating: 0

This worked as a board game, because the human interaction built tension. Against a computer, it is just painfully linear.

Sushi Cat

Play Sushi Cat

Mar. 06, 2010

Rating: 0

This game wouldn't be half as amusing if I had never seen a morbidly obese cat come ricocheting down a tree after a bird.

Slot Pirata

Play Slot Pirata

Feb. 15, 2010

Rating: 0

I have no idea what was going on, yet I kept pressing the button in hopes that I would win...I could see thousands of smokey casino-goers playing this game.

Ultimate Assassin 2

Play Ultimate Assassin 2

Dec. 01, 2009

Rating: 0

High guard density = waiting game = no intensity. If the player's view was limited to line-of-sight, you could have the same difficulty and more tension with less guards.

Dragon Age: Journeys

Play Dragon Age: Journeys

Nov. 21, 2009

Rating: 0

This is a decent game. It would have been better if there was a movement penalty on moving between hexes adjacent to an enemy.

Happy Halloween Escape

Play Happy Halloween Escape

Oct. 30, 2009

Rating: 2

There's some real unintuitive moments in this one. For instance, click to the right of the puzzle to see the other half.


Play ToyRoom3D

Oct. 25, 2009

Rating: 0

Nice models, but I'm not in love with the controls.


Play Canabalt

Sep. 04, 2009

Rating: 0

No joke about "hitting the wall" in the badges?

Cyber Recession Warrior: Edgar

Play Cyber Recession Warrior: Edgar

Aug. 29, 2009

Rating: 0

Decent game, but I felt the mouse interface was too cumbersome.


Play TextMate

Jul. 13, 2009

Rating: 0

Needs a bigger dictionary.

Pacman EXTREME beta

Play Pacman EXTREME beta

Jun. 07, 2009

Rating: 0

The most obvious thing that needs fixing is the ghost AI. The ghost should go straight until it reaches an intersection. Its movement shouldn't depend on pacman unless he is in line of sight (and then, only at intersections) or when he eats a power pellet (the only time a ghost reverses direction).

Battalion: Skirmish

Play Battalion: Skirmish

May. 26, 2009

Rating: 0

I like the improved tiles and the lower display. It is abundantly clear what each unit is and what it can do. I am less happy with the right display: a lot of space is wasted, cash is not displayed, and the map misses data due to the rounded corners and recentering.

Pirate Defense

Play Pirate Defense

May. 16, 2009

Rating: 0

Perhaps the 4th greatest pirate song ever.

Mindless RepliCat

Play Mindless RepliCat

May. 14, 2009

Rating: 0

That's tough luck with the replicant RepliCat upload. Perhaps this game could be paired up with Chronotron for a loot challenge next time a time travel movie comes out.

Hero's Arms

Play Hero's Arms

Apr. 12, 2009

Rating: 0

Most of the game is fun, but there really needs to be a warning about earning a level 21 stat: it makes the remaining game a monotonous walk in the park.

Bunny Invasion: Easter Special

Play Bunny Invasion: Easter Special

Apr. 11, 2009

Rating: 0

It's kind of horrifying that, three days after a game is posted, there are 18 people with over a day of play time.

Death vs. Monstars

Play Death vs. Monstars

Mar. 25, 2009

Rating: 0

A deceptively easy game. I don't think I've had so many near-misses on a badge since Streamline.