So after beating every single level in one sitting I tried to enter the "Expert Level" to finally get that Badge, but I could not enter. Every time I touch the portal, the character shrinks and eventually turns basically invisible, no matter how often I try. I tried going to the menu and it still didn't work. So then I refreshed the page and my progress was gone. As you can imagine I'm not very fond of this game anymore, especially after wasting hours to get this far only to be flipped off. By the way I am using Firefox, if that's important. (on an unrelated note: sometimes I fall through the thin lines - you know, the ones that bombs can pass through. I think it happens when I approach them too fast, but only sometimes.)
I'm not a big fan of Platformers but this one is pretty fun - it's a bit challenging, but not frustratingly hard... at first. I have no problem with difficult rooms or levels, but I do have a problem with sections that require me to hit the right pixel at the right second. And why would you place the sand-platforms so extremely high that you barely just land on them (unless you get lucky)? For example "Munsters Inc" seems to be impossible to ascend, no matter how often I try. Also the Bugs are really annoying. I encountered invisible ice and in the room "Monster Mash" sometimes when I hit "R" (once!) the room would reset although the first 2 iceblocks are gone. Then there's lagging pink platforms like in the room "??". Every time that thing goes up and reaches the highest point it kind of stutters, forcing me to jump when I stand on it or try to step on it. This makes that part unnecessarily hard. The music is pretty good, by the way. I also liked some of the comments on the signs.
It's better than the first part and definitely hasn't lost its awesome sense of humor. But why did you remove the mouse controls? I think those were more comfortable. Reviewing evidence before automatically progressing the story and also during debates would be a great addition, if that is even possible. I would probably also love a full-fledged RPG from you some time in the future.
I feel like the game is being stretched way too much so it gets boring when you are halfway done (it's still a good game). I was surprised that you don't drop a division down when you place last and of course there's the beloved memory-leak, too. However in this game it doesn't happen gradually but randomly. It seems to be more likely to happen when you are in the training-screen and just let the game idle for a few minutes. The biggest bug ist the Dev though, seems like there's a rudeness-glitch or something. That guy is rude AF. I almost don't want to help you after reading your responses, but.... maybe there's a problem with the Kongregate API? You claim that it works perfectly fine on other sites (I do have my doubts after reading your other responses, but can't be assed to check for myself) and I've played another game that had a memory issue on Kong while it worked on the Dev's website (he was the one who told me about the Kongregate API). So you might want to look into that.
This is easily one of my favourite Point & Click games because unlike many others of its kind it doesn't throw the solution right at your face and instead makes it nicely subtle, but logical and not frustrating. The cat dance at the end was slightly unsettling though.
(I wish Kong would allow users to respond developer responses already) Hey Kupo, I already tried darker backgrounds (even completely black). That does help a little, but for my taste it's still not obvious enough. I can probably complete the game anyway since I have normal eyesight, but I can imagine that there are people with bad eyesight or some sort of impairment who might have a harder time. Of course it's easy to play with a black background but that's kinda boring. :P I assume there is no way to have a different speed for different modes? Or maybe it would be possible to add an option to adjust speed for the players themselves. Oh and since I'm commenting again - I forgot to mention in my last comment that the music is also pretty nice. Especially the bossfights.
It's so nice to finally get a good new game in this swamp of Idles and MMOs on Kongregate. It's also cool to see that you are still developing new games since it's been way too long after your last one. I haven't played that far yet, but it seems like a fun game. The only things that bug me are the slow movement speed of all characters (even the "fast" NoLegs) and sometimes I didn't even notice that an enemy fired any bullets until I was hit. It would be good if you could make bullets more obvious (yes, I tried transparent character and items, which is a really good option, btw). I don't remember having this problem in BH 1 though.
So we have a game that shamelessly stole music, gameplay, sprites and even goddamn characters. It features an energy system (only 10 hours for a refill, lol), frequently freezes/crashes and lags like hell. On top of that it basically plays itself and asks you to pay for every little thing. And of course it also has the beloved VIP-System. What other option was there than to give it some well deserved Badges? Stay classy, Kong.
Not bad. But let me point out the weakpoints that I found: You should be able to see the amount of units you already have (and the cap) when you are going to buy new ones as well as in the Domain Tab. I think the resources are a bit imbalanced and Upgrades (at least for Mana and Gold) seem to be too small for the price you have to pay. Either that or the price for units and new buildings is too high (or maybe both). For my taste there are way too many resources and buildings to keep track of, but that may be different for other players. Right now the game feels a little bit like an Idle, so if you could somehow make the story stand out more (if that is possible), I would appreciate it. As you know I enjoy your games and the fact that you put so much dedication into each and every one of them, but since this game is in Beta and because I want to help you improve it, my comment may sound a bit critical with a minimal amount of compliments. I'm sure you understand, though.
This could have been a pretty good game if it wasn't so broken. The game lags a little bit all the time (and I'm using a brandnew computer and running the game on low quality already) and in Chapter 2 my characters just fall through the floor. Worst case scenario is when they reach the ground and fall through, because at that point I can't do anything except run left and right (although once they fell down 1 floor and I couldn't continue because the switch was behind the elevated platform) This only happened when I released the fly from the black egg and during the fight with the boss bird. Speaking of which - it cut off my route back, so I couldn't refill my ammo. That's.. not a good thing. Sometimes the game even makes it difficult to write something in the Kong-chat. Also you can save the silver key from the tree by using the squirrel that steals the golden acorn. I don't know if that was intended or not. So I hope you can fix the game, because otherwise it would be a waste.
Oh, so you have to use the gem together with the map to navigate through the forest. I thought the only purpose of it was to return to the entrance in case you get lost. It would be nice if you could mention the thing with the map ingame.
That was actually a pretty good game. The only annoying thing was the forest maze, especially because I had to do it twice. I was expecting to find some kind of hint since there were random items I stumbled upon. Fortunately it can also be solved by randomly clicking around and running straight forward most of the time. By the way the captain was not glowing after he was mentioned by the wounded emissary, maybe that's a bug? Anyway the only real downside to this game is now I will have to wait until the next part comes out. :)
Oh wow, you already made another game? Now that was quick. So far I like it and the only thing I hate is that I will have to wait some time for the sequel(s?). I like how the names are so subtle like "Terriblia" or "McMaster". I wonder why the bird's name is the geman word for "clandestine" though. Maybe we will find out in the future? Looking forward to it.
I'm really glad this game got a Badge, otherwise I would have missed this gem. Obviously I can't start at the 4th part, so I played the whole series. Thanks for entertaining me during those hours. I hope we will see more games from you guys in the future, so keep up the good work! Oh, one last thing: I don't know about other players, but I always try to get every last bit of text in this kind of game, which is not always that easy. Saving and loading the game is a nice option, but it ould be awesome if you could do it anytime with a hotkey or a key-combination (kind of like savestates on Emulators, if this is possible).
People shouldn't whine about free versions of Silver and Gold Packs. If you get to the point where you have maxed out all lvl 1 cards, just think for a second how much entertainment this game provided for you. It might be more than many console games that you actually have to pay for (and they aren't cheap, either). And to unlock Silver Packs you don't even have to spend that much money.
So don't be a cheap bastard and give the Devs some $ or € or whatever you use, because they deserve it and because they don't spam people with their premium content like some other games do. If you disagree, fine. Then buy Oak Packs for free - you can max out your cards that way, too. It just takes more time.
Just some weak points that I feel should be changed: You should be able to see how far your enemies can walk/attack and what equipment they have (grenades, medpacks etc.). Killing things should give you exp to level up your characters and you should at least get some money for a failed mission, because completing 90% and then dying because of a sneaky grenade and then getting 0 rewards is only slightly better than a swift kick in the nuts but still sucks. The penalties on equipment also seems quite ridiculous to me to be honest.