XDukeX's Comments


Bullet Heaven 2

Play Bullet Heaven 2

Oct. 31, 2015

Rating: 2

(I wish Kong would allow users to respond developer responses already) Hey Kupo, I already tried darker backgrounds (even completely black). That does help a little, but for my taste it's still not obvious enough. I can probably complete the game anyway since I have normal eyesight, but I can imagine that there are people with bad eyesight or some sort of impairment who might have a harder time. Of course it's easy to play with a black background but that's kinda boring. :P I assume there is no way to have a different speed for different modes? Or maybe it would be possible to add an option to adjust speed for the players themselves. Oh and since I'm commenting again - I forgot to mention in my last comment that the music is also pretty nice. Especially the bossfights.

Bullet Heaven 2

Play Bullet Heaven 2

Oct. 31, 2015

Rating: 3

It's so nice to finally get a good new game in this swamp of Idles and MMOs on Kongregate. It's also cool to see that you are still developing new games since it's been way too long after your last one. I haven't played that far yet, but it seems like a fun game. The only things that bug me are the slow movement speed of all characters (even the "fast" NoLegs) and sometimes I didn't even notice that an enemy fired any bullets until I was hit. It would be good if you could make bullets more obvious (yes, I tried transparent character and items, which is a really good option, btw). I don't remember having this problem in BH 1 though.

Developer response from kupo707

Thanks! Sometimes the bullets blend with the background a bit, you could try making it darker and see if that helps at all. The movement speed feels slow because it has to work with all types of controls, not just mouse, where an "infinite" speed would work. I guess that's a limitation of having multiple control schemes.

Heroes of Glory

Play Heroes of Glory

Sep. 26, 2015

Rating: 17

So we have a game that shamelessly stole music, gameplay, sprites and even goddamn characters. It features an energy system (only 10 hours for a refill, lol), frequently freezes/crashes and lags like hell. On top of that it basically plays itself and asks you to pay for every little thing. And of course it also has the beloved VIP-System. What other option was there than to give it some well deserved Badges? Stay classy, Kong.

Necromancer's Quest Beta

Play Necromancer's Quest Beta

Sep. 23, 2015

Rating: 12

Not bad. But let me point out the weakpoints that I found: You should be able to see the amount of units you already have (and the cap) when you are going to buy new ones as well as in the Domain Tab. I think the resources are a bit imbalanced and Upgrades (at least for Mana and Gold) seem to be too small for the price you have to pay. Either that or the price for units and new buildings is too high (or maybe both). For my taste there are way too many resources and buildings to keep track of, but that may be different for other players. Right now the game feels a little bit like an Idle, so if you could somehow make the story stand out more (if that is possible), I would appreciate it. As you know I enjoy your games and the fact that you put so much dedication into each and every one of them, but since this game is in Beta and because I want to help you improve it, my comment may sound a bit critical with a minimal amount of compliments. I'm sure you understand, though.

Developer response from ExperaGameStudio

We surely appreciate your help! :) About the amount of units, you can easily see it in your domain: standing on the necromantic power icon (it will show you both your amount of units and their maximum number). About the cost for the market and the shrine, we could modify it in the future; right now, it is balanced so that you should be able to repay every market level within 2 turns. About the story, right now we had to put almost all of it in the diary, but maybe, in the future, we'll try some other way to show it. About the "idle" sensation we understand what you mean; on the other hand, unlikely idle games, in this one you have choices to make and you can loose. Anyway, we'll see what we'll be able to improve in the future! :) Thank you , tell us any other thought about the game you'll have and keep having fun!

Witch 2

Play Witch 2

Aug. 22, 2015

Rating: 2

This could have been a pretty good game if it wasn't so broken. The game lags a little bit all the time (and I'm using a brandnew computer and running the game on low quality already) and in Chapter 2 my characters just fall through the floor. Worst case scenario is when they reach the ground and fall through, because at that point I can't do anything except run left and right (although once they fell down 1 floor and I couldn't continue because the switch was behind the elevated platform) This only happened when I released the fly from the black egg and during the fight with the boss bird. Speaking of which - it cut off my route back, so I couldn't refill my ammo. That's.. not a good thing. Sometimes the game even makes it difficult to write something in the Kong-chat. Also you can save the silver key from the tree by using the squirrel that steals the golden acorn. I don't know if that was intended or not. So I hope you can fix the game, because otherwise it would be a waste.

Developer response from indieluft

I'm really sorry about the lagging part.I can only speculate on the origin of the lags as they don't happen all the time and never on my own website.It might have to do with the scripts running on the page the game is displayed (e.g. chat widget, ad scrips, comments section, etc) and the fact that the game is built with AS2 and handles a lot of code badly sometime. "Speaking of which - it cut off my route back, so I couldn't refill my ammo. That's.. not a good thing." Did you click the fly too after you released it?That would lower the platform all the way down.(and would give you <<It's not a bug, it's a feature>> star). The silver key trick is intended.It's meant to save you one silver key, so you can open more chests. Thanks for playing and for the feedback!

Tainted Olive - Chapter 2

Play Tainted Olive - Chapter 2

Aug. 13, 2015

Rating: 3

Oh, so you have to use the gem together with the map to navigate through the forest. I thought the only purpose of it was to return to the entrance in case you get lost. It would be nice if you could mention the thing with the map ingame.

Tainted Olive - Chapter 2

Play Tainted Olive - Chapter 2

Aug. 12, 2015

Rating: 4

That was actually a pretty good game. The only annoying thing was the forest maze, especially because I had to do it twice. I was expecting to find some kind of hint since there were random items I stumbled upon. Fortunately it can also be solved by randomly clicking around and running straight forward most of the time. By the way the captain was not glowing after he was mentioned by the wounded emissary, maybe that's a bug? Anyway the only real downside to this game is now I will have to wait until the next part comes out. :)

Developer response from BlackOliveGames

The captain wasn't glowing, intentionally, since he is among the other corpses. The trick and puzzle was finding out he was special. About the maze - try using the gem on the map, it shows your location. Basically, you have to look at it from first-person, depending on which direction you're coming from. The landmarks are there to help you understand that. But, as you found out, every good maze should be able to be solved just by randomly clicking for five minutes :D

A Tale of Caos: Prologue

Play A Tale of Caos: Prologue

Jul. 09, 2015

Rating: 5

Oh wow, you already made another game? Now that was quick. So far I like it and the only thing I hate is that I will have to wait some time for the sequel(s?). I like how the names are so subtle like "Terriblia" or "McMaster". I wonder why the bird's name is the geman word for "clandestine" though. Maybe we will find out in the future? Looking forward to it.

Developer response from ExperaGameStudio

As in AMOC, we like to fill our game with references, even with the names. About Heimlich, it was referred to this: https://en.wikipedia.org/wiki/Henry_Heimlich :D We don't know yet how and when Terry's adventure will go on... we'll see how her prologue will go! :D

A Matter of Caos: Episode 4

Play A Matter of Caos: Episode 4

Jun. 21, 2015

Rating: 5

I'm really glad this game got a Badge, otherwise I would have missed this gem. Obviously I can't start at the 4th part, so I played the whole series. Thanks for entertaining me during those hours. I hope we will see more games from you guys in the future, so keep up the good work! Oh, one last thing: I don't know about other players, but I always try to get every last bit of text in this kind of game, which is not always that easy. Saving and loading the game is a nice option, but it ould be awesome if you could do it anytime with a hotkey or a key-combination (kind of like savestates on Emulators, if this is possible).

Developer response from ExperaGameStudio

Thank you very much! ^_^ Your words are great! We'll think about your suggestion, it seems kind of a good idea! We hope you'll like our next adventures as well! ;)

Royal Squad

Play Royal Squad

May. 17, 2015

Rating: 1

Challenging, but not frustrating/enraging. Nice gameplay, graphics, music, interesting challenges, some humor here and there as well as some required strategy - this game does everything right.

War of Omens

Play War of Omens

May. 09, 2015

Rating: 38

People shouldn't whine about free versions of Silver and Gold Packs. If you get to the point where you have maxed out all lvl 1 cards, just think for a second how much entertainment this game provided for you. It might be more than many console games that you actually have to pay for (and they aren't cheap, either). And to unlock Silver Packs you don't even have to spend that much money. So don't be a cheap bastard and give the Devs some $ or € or whatever you use, because they deserve it and because they don't spam people with their premium content like some other games do. If you disagree, fine. Then buy Oak Packs for free - you can max out your cards that way, too. It just takes more time.


Play Renegades

Aug. 01, 2014

Rating: 14

Just some weak points that I feel should be changed: You should be able to see how far your enemies can walk/attack and what equipment they have (grenades, medpacks etc.). Killing things should give you exp to level up your characters and you should at least get some money for a failed mission, because completing 90% and then dying because of a sneaky grenade and then getting 0 rewards is only slightly better than a swift kick in the nuts but still sucks. The penalties on equipment also seems quite ridiculous to me to be honest.

World's End Chapter 1

Play World's End Chapter 1

May. 03, 2014

Rating: 5

Nice game. Pretty hard, but manageable to achieve 100% Flawless victories. The accuracy doesn't seem to be very... accurate, however. And I wish I could repeat battles, or just do random battles to gain some extra money/experience.

Eredan Arena

Play Eredan Arena

Feb. 16, 2014

Rating: 17

Whoah, whoah, whoah... what is this? An original and fun MMO on Kong? And it also seems to be the fairest of its kind on top of that? Well butter my butt and call me a biscuit, I didn't think this would be possible. The only advantage that "premium players" have here is saving time (and frustration) - meanwhile free players can collect and level up all cards just like premium players. This is awesome. Sure, the dices need some balancing (red seems to be rolled very often while yellow/blue are more rare), the daily reward could be a bit better, the matchmaking could be based on levels (or maybe have the option to look for a match by level or deck strength... or both) and the probability of getting a maxed out card could be reduced a bit, but those are only minor issues. The game is still pretty awesome (nice artwork on the cards also). I think feerik deserves some respect for this game.

Time to Live

Play Time to Live

Dec. 10, 2013

Rating: 1

Confusing at first, since there seems to be no Tutorial. But it's fun and strangely addicting once you get the hang of it. A chatbox would be a nice addition though. And add some more songs, please. Other than that I don't really have anything to add. The only thing this game lacks is more players.

Developer response from BossaStudios

Thanks for the feedback, I've passed this along to the team, if you think of anything else, please email through to TTLfeedback@bossastudios.com :) Thanks!

Heroes of the Realm

Play Heroes of the Realm

Dec. 07, 2013

Rating: 222

"Oh man, big boobies on the cover! I soooo want to play that game now" - said no one ever. Why do people even bother keeping this tradition up? And FFS why the hell does Kongregate actually support those people? I do not think this game deserved Badges. But I have to admit the music in town is pretty amazing.

Pause Ahead

Play Pause Ahead

Nov. 20, 2013

Rating: 2

Awesome game. Unique gameplay, cool graphics, nice music and random funny words and phrases when pausing. Also really hard, especially the Boss. Very well done! (Could use a Level Select Menu though)

Mob Wars: La Cosa Nostra

Play Mob Wars: La Cosa Nostra

Nov. 09, 2013

Rating: 5

Well like many other people I'm only here for the Badges and I kinda hate this game as well, but I gotta say the Dev (or devs?) here seems like a nice guy and to actually care about the game, which is a rarity for Multiplayer games on Kongregate. The other Devs hardly ever respond to user comments or do anything about their games.

Developer response from kanoapps

We try to engage with everyone and show them that we care about our community! We can't help it that some people don't like this type of game. Thanks for the comment!

Ninja Cat and Zombie Dinosaurs

Play Ninja Cat and Zombie Dinosaurs

Jul. 07, 2013

Rating: 2

Not bad, but you should keep the symbols out of there. Keep in mind that this is not only played by people with english keyboard layouts, so the symbols could be totally different on others and I could not make the "=" symbol. Otherwise it's a fun game, I guess.

Developer response from Koshmaar

Thanks. I would love to make symbols an option to be set in... Options :) but it was already too much work. However, I think non english keyboards should also work, because special keys are abstracted by flash platform.

Eisydian Saga

Play Eisydian Saga

Mar. 13, 2013

Rating: 3

Great game, but a little bit too short for my taste. Ah whatever, time for the important things: First of all I want to see my hitbox, that's probably one of the most important things in Bullet Hell games. Then we have the moving speed - it's a bit too slow for me, so adjusting (increasing) this in the options or Upgrade menus would be pretty awesome. Also for your future games: If you are going to use X+Z, then please add an option to use Y instead of Z. It doesn't really matter here since I just played it with the mouse (much better), but please keep this in mind. Now the rest of the game was awesome, you've done everything right, I guess. Disabling coins and the moving Boss bar are brilliant. About the story.. I guess it was okay, don't really care much about it, but read it anyway. Keep up the good work, hope to see more games in the future! :)

Developer response from Aesica

Originally, I had planned to make the game keyboard-only, and that movement speed felt about right; any faster and running into things unintentionally started to become an issue. I get the feeling that few people are going to even use keyboard mode though, so in future titles, I might just drop it entirely since the mouse is so much more precise. That will let me start offering higher movement speeds. I agree on the hitbox thing, though. I'll probably put that in on the next update. As for X + Z, you can change those keys in the options menu or even on the pause screen.