Hey Horseradish! :3 Are you planning to change how skill hot keys are used? It's nice that we can use various skills from different trees, but by doing so and limiting the hotkey to only 3 kind of discourages me from hybridizing a build. For example the soft cool down on my Heal Over Time is about 10-15 seconds when I tab over to the next skill set. I either have to choose from a mix of pure DPS skills or to sacrifice some of my DPS moves to place my HoT onto my first tab set to avoid the soft cooldown from tabbing over. Does that make sense? If that's intentional or if you have no plans to change that it's okay.
This game had a LOT of potential but it just felt half complete. I gave it 3/5. It just feels like it could have had way more to it than just closing the 3 gates. I definitely see it getting a 5 if more was put into it no offense.
I don't care if this game is only rated at 3.9 it really deserves a 5. The different approach in many aspects of this game make it a very unique. Developers that aren't afraid to experiment with genre like this will make a name for themselves eventually. A good example of taking genre experimentation to the next level was Minecraft. AWESOME game Gregory! Goodspeed in your developing.
This game is awesome! It's already addicting, not tedious at all or grindy and for being new there's still plenty of things to do before I could ever get bored of it. Can't wait to see more development and I'll gladly support the game once I see more content :D
Having played the legendary Dungeon Keeper games by Molyneaux I can't get myself to like this game. The concept is awesome being inspired by DK but the interface has no flow at all, which is my only gripe.
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