I've played for a long time and just never commented but there is one typo/glitch that bugs me. On the gem info panel, when I go to upgrade a gem by selecting and pressing "u", the 77 mana required to combine gems isn't calculated in, so the amount is displayed 77 mana less than the actual cost, and I always get frustrated trying to do the math for when I can actually upgrade a gem. Thanks, otherwise 5/5!
Just wondering but will the passive buffs scale with your stats? (Do I have to work around the permanent stat % increases until I'm a higher level? >.<)
A branched weapon system would be nice, something like the final skill in ME2, where you could choose between two styles of upgrade; i.e. - Machete Upgrade 2x speed or 1.75x power, Flamethrower 20% range increase/ 50% ammo increase or 100% ammo increase, etc. Amazing otherwise! 5/5 (tip for players: never use minigun except extreme desperation, and never after it upgrades, instant death)
1. All game data gets erased too often, plays like an old ps1 game without a memory card >_> 2. Lag is atrocious for the level of graphics that we saw 10 years ago 3. Classes have ZERO customization so you lose to Sonny there 4. The classes are all bugged in design, especially the shaman, needs to be reworked more than just adding more skills that are really just bridges for the same old skills 5. Bug in Arena Mode where all items do not show in backpack, but take space, along with every vendor in Arena Mode opens my backpack, so anyone behind the inventory page CANT be accessed at all. 1/5, could be 4/5 - 4.5/5 if bugs, lag, and design are reworked. plz fix this "sequel" before you make another...
Among all the other game flaws like the lag, the sloppy economic, inventory, and crafting design, and the lack of sense in the story, two things I would love to see is 1: A way to view enemy type if not some real statistics before charging into a fight, I hate one hitting a Necretian then running into a vampire lord that truly gives me a run for my money, its too random, either balanced enemies for all character builds or a simple info bubble on the dungeon maps :) and 2: A nice perk in the barracks would be customizing the looks and maybe names, as well as a way to view all your guys side by side. oh, and I hated that once I hit 6 guys, I had to fire one to be able to see the new recruits from prison missions.
heal spell is atrocious. the leveling effect is entirely useless, if not actually making the spell worse because increasing the percentage by a lower margin than you increase the cooldown is STUPID. we all mash the heal spell on insane anyway!