hmm maybe special abilities with a cool down instead of a number. ie molotovs only every few min, berserk mode greatly improving one survivor for a few seconds (maybe as a specific survivor skill if you give them names) melee skill (still take damage but kill zombies that reach you) stealth (zombies wont attack a survivor for X amount of seconds) maybe someone who can set up traps (from bear traps to improvised mines) things like that. there is a lot of room for this game to grow, but it has a decent foundation
also having characters with specific skill sets or bonus' in certain areas and names. after that you just need a more in depth story and you're golden. other idea's might include having a base in one store that you have to defend (I.E. where you keep your spare supplies) while going out on sorties through hordes to find more supplies/upgrades in other stores. its a fun simplistic game that i think could turn into an awesome game with improvements like these.
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