I am experienced with C++, I tend to focus on these subfields:
- realtime physics simulations (beginner-intermediate)
- graphics programming (beginner-intermediate)
- game AI (beginner)
- game engine architecture (beginner)
I can also work with most other popular languages if required, but I prefer C++ for nearly everything. Sometimes I tend to use Python for prototyping or quick and dirty jobs though.
Free Work: I am focusing on becoming a game physics programmer, also developing some graphics programming side-skills.
Studies(past): Game Development