Great game, though gets repetitive after time - personally I've quit after dungeon 10, since having two items with "life steal" and high attack ratio meant that character was pretty much undestructible as long as one was bumping into something hostile. I'd suggest making some sort of goal (i.e. winning screen after level 9/10, with option to continue bashing creatures), as well as a help page that briefly describes how stats works (and what affects spells being cast while attacking enemies).
Tactic of beating the game can be limited to upgrading starting weapon a bit, then grinding Lv3 a bit (10k per beat), buying laser, grinding Lv8 (100k per beat), upgrading laser and stats... and beating the last boss with maxed starting weapon.
Good: Animated scene in 10kb game? Woah. Upgrades are nice too (though, Air does not get saved?)
Bad: Score and coins submission are teribly desynced. Leaderboard shows 8k score while I have 23. Same shows 500k coins while current coin upgrade costs 11k. Timing issues (when I switch tab or scroll the page, character gets attacked by a swarm of coins. And I dont get point of secret upgrade.
Nice, intense, easy to play. Music kind of sucked, so I turned it off (thanks for mute button!!). Too bad that second gap gets taken out after some point. I lost at '69 score because I simply couldn't make the run past 2/3 of screen before character got squashed. A lesser suggestion, maybe main menu should show total number of gaps passed? P.S: I believe that this has the easiest normal badge on this site at the moment.
The best tactic I could come with is mounting 8 rapid-fire high-damage turrets (200\20\9\0\0 when playing level 40), all shooting forwards at small offsets (so bullets came in 4x2 blocks). That takes out everything in a couple of hits, and the only thing you have to worry about is to provide enough energy regeneration. With this tactic, at kamikadze waves you can just stand in corner of map and fire towards center. For badges, it is not required to complete final wave to get the badge. Dying at it works fine too.
This game is nice, physics are great, but it is far behind the point when player can guess what order of actions is required to complete the level. Plus, often these need to be done with precise timing.
Lvl25 badge need to be done on expert difficulty. It is not hard, since you already start on wave 10 or so. Just run around with a minigun\rocketlauncher and grab itemdrops. Demon achievement is the hardest, because you need to survive like 30 waves to get enough demons. This game should have more demons and minigun ammo :P
Indeed, no ending is no good.
Level difficulty is a bit random - noone of levels were actually hard, but player keeps suffering from random collisions (like, when you jump on the block, and it nearly flies away from you, getting stuck and forcing you to restart level). What would be REALLY nice to see, is a level editor. If one would be accessible to players, it will make the game way more enjoable :] At developers side, making a level editor would not be a challenge - just a tile-based approach with output as a text to copy&paste (coding one square per symbol, with help of charAt and indexOf). Thumbs up if you want a level editor too!
Replicating original game is not a easy task. Did you know that in original pacman each ghost had it's own AI? Did you know that pink ghost speeds up when there's only few pills left? And how about the bug(?) when player could in a very rare case run through the ghost? Noone of this are present here, so you can barely call this 'retro'. I doubt any of these present here -_-
Oh god, finally I got this badge xD Will neeeever play this thing again. Tip for others: if you pick Entropy as your starting desk, get rid of all non-entropy cards and weak monsters as soon as possible.
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