Gameplay was decent, up until the final boss. The final boss removes every bit of strategy that was in the game at all. Can't board it, can't reduce its AP, gets three shots a round guaranteed and has a stupid amount of HP, making it a pure gear check for DPS race. Complete letdown, and poorly designed. Ruins the game, given that it's the entire point. It's not very hard, it just forces you to grind at the end.
Glass doesn't clear consistently when it should. Seems buggy, or perhaps simply arbitrary in which class is cleared when hit by a spell effect. A shame the rules aren't at least consistent to themselves.
Enjoy this game until your favorite class htis level 16. It's 100% pay to win after that, so you might as well just stop. You're limited to renting decent guns for crazy prices if you're not paying real money, and you're not going to earn enough to keep up. If you do pay real money, the prices are INSANE and you get a "chance" at the gun you want, which is stupidly low.
What I meant by there being nothing to do is that there is no sense of accomplishment at all in the early part of the game. If the game were about building sand castles, I shouldn't start by putting each individual grain of sand in a bucket. That puts your first castle as an extremely long term goal. In terms of idle games, if there's nothing in the first 15-30 minutes that makes you feel like you've accomplished something, it's not worth playing. It needs a "hook" to make you feel rewarded. Being able to see how fighting nations works 12 hours from now is not an enticement.
There really is an issue where there isn't so much a curve at the start as there is just a wall. You're idling towards nothing. 270 power and a boatload of troops to fight the weakest nation? that'd take forever, and there's literally nothing to do before that. The achievements for troop producing buildings don't even say what they do as a bonus, either. In general, it's just very slapdash. It may be an idle game, but it still needs a goal.
Woo, all 3 roulette spins were Nothing! I always get at least 1 nothing per day, usually two, but this is the first time I hit the trifecta. I've never gotten anything remotely worthwhile off the damn thing, I'm not sure why it's there other than to make you feel like crap for getting screwed out of thigns constantly. If you want it to be of no value, add more numerous, less value spaces so that the prizes given out stay the same on average, but the user doesn't get sweet dick all so often.
After level 16, the game boils down to spawn camping. In deathmatch you'll get spawncamped with shotguns, in the other game modes there will be snipers overlooking your main spawn from all the way across the map. Don't use Quick Match or you'll only ever get the hardest camped games, because those are the ones people are ragequitting out of. The game does nothing to promote an active or fair fight. Spawns are poorly thought out and generally have ready made sniper nests to overlook them. In short, if you're looking for a balanced game, keep looking. A fun diversion at low levels, though.
The dice feel strangely rigged against you. You basically never get 4 of a kind, though straights come up frequently because of it, so that's nice. Also, if you're used to Yahtzee rules, you need 64 (+1 overall) to get your top bonus, instead of 63. Seems kind of arbitrary, but who knows. There are other free yahtzee games out there, just play them instead.
You made Ctrl jump on a WASD control scheme. That is both awkward and leads to randomly closing the game.
I give it 1 star, because that shows the game went through maybe 15 seconds of testing during the design process.
Argh, we have to beat the stupid, poorly designed horribly rigged boss again to get the badge? You couldn't even implement the tracking in such a way it could just check to see if there was "Play Again" at the final battle? This is absurd.
This game is pretty awful. If the ball gets past you, you're screwed because you can't ever get over it to get it back to the other side. The AI can just push you into your own net, and the controls are awful. I don't expect much from Mousebreaker, but this game is bad for even their slapped together crap.
The controls are very sluggish with the WASD layout for some reason. Also, with all the drops and the shots, it's hard to keep track of everything at once because the drops are so large and the bullets are so small.
I'm not sure why Mochigames hates us so much, but the final boss is just a complete dick punch. Every game mechanic is biased against you when it's turned into a two stage fight, because his stage transition breaks any effects a long chain may have had (if you kill him with one), his Rage attack takes over half your HP, his regular attacks take off a ton of HP, and he has a metric assload of health. It's a luck based mission, and luck is never on your side.
Once you get to Goord and Master Squid, it's pretty much 100% random chance. They've got such high attack and HP that you can't feasibly win on strategy, you just have to hope you get an assload of extra turn opportunities and a ton of Defense chains so you can pop one every turn. Pretty bad design in an attempt to cover up crappy AI.
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