Zapxxbolt's Comments

Game Comments
Play Decision 3 Decision 3 Apr. 09, 2015
There is absolutely nothing more irritating in this game than getting knocked over, standing up, and then immediately getting knocked over again. ESPECIALLY on the massacre level.
Play Frozen Islands Frozen Islands Apr. 04, 2015
Surprised how polite the enemy vikings are, you click your special and they politely wait for it to finish before attacking you again.
Play Death Squad Death Squad Mar. 30, 2015
Personally I think you should nerf the X percentage thing when you load the game back up. It makes getting end-game SO much faster, and it (to me) would seem more logical to do that as opposed to working your ass off making a ton of new levels since people could barrel through them so fast. Also, Pretty sure Respecing your battle tokens should at the very least cost something, because if you can just limitlessly modify it for whatever you need each and every time it makes it way easier. For instance, lets say you are having a hard time with a boss. You respec all of it to repair. You beat the boss, respec it all to resource reward so you can auto-upgrade like a boss. It makes things way too easy. Apologies if controversial.
Play Sentry Knight 2 Sentry Knight 2 Mar. 04, 2015
Kind of wish games like these would let go of my freaking hand... These things are self-explanatory, and get really annoying. At least make the tutorials optional...
Play Warbears Adventures : An A.R. X-Mas Warbears Adventures : An A.R. X-Mas Jan. 30, 2015
No idea why this is marked as funny. Guess the humor is too dry for me.
Play Escape From Hell Escape From Hell Jan. 30, 2015
Also, there might be a memory leak. I get random lag spikes in this where it ran fine before. it almost always seems to happen after the first jump across the lava to the second bat.
Play Escape From Hell Escape From Hell Jan. 29, 2015
Wasd controls are a must.
Developer response from ReaverGamingInd

Thank you for the feedback. We will definitely change the controls or add a setting to change it. Is there anything else you would like to see?

Play A Dance of Fire and Ice A Dance of Fire and Ice Dec. 02, 2014
Nothing ticks me off more than making it to the last box, right before the finish line and missing the timing.
Play Papa's Cupcakeria Papa's Cupcakeria Aug. 22, 2014
Kong... Why on earth do you keep badging this annoying game series..?
Play Kick The Critter Kick The Critter Aug. 01, 2014
I'm not epileptic, but the rate of speed you go and the clouds flashing by kind of makes me wonder if someone has had a seizure caused by it o.o
Play StrikeForce Kitty StrikeForce Kitty Jul. 04, 2014
I strongly dislike having to mash the jump button in hopes for it to respond quick enough to not screw me over. Fun game aside from that.
Play Mighty Knight Mighty Knight Apr. 30, 2014
Saw comments on game glitching people the victory for final boss, kept fighting over and over and eventually it happened. On one of my runs I had him about 10 hits from death so I pretty much got it legitimately anyways. died due to him summoning way to many minions.
Play Escape From 26 Escape From 26 Apr. 16, 2014
excruciatingly easy, but I keep glitching out in the game and having to start completely over, and it's becoming a hassle
Play Ancient Origins{flying fish} Ancient Origins{flying fish} Apr. 15, 2014
you get to level 8 then it decides to get freaking difficult. Hate this game.
Play Evading Evading Apr. 08, 2014
One more thing: this might have been for simplicity and ease for the programmers, but maybe change the value or symbol for the upgrades / add another one because it says one oval thing is 1000, but when you want to repair ship or shield, it is obviously not 1000 per oval since i Have 96$ right now, and had one oval, and fully recharged to five ovals on the ship repair and am only down to 87$. this might cause confusion for others. Sorry for lengthy and numerous posts ;-;.
Play Evading Evading Apr. 08, 2014
I also am confused as to how to explain this but uhm... I don't know if it is just me that experiences this, (normally such things don't bother me, this is as to why I am confused) but my eyes are getting bothered by the flames... twitching back and forth I guess you could say, since it is doing it so rapidly... It could be just me, but I thought it worth mentioning. I do like how the ship changes sizes though, makes it a little less boring at least to me for some reason. Also, the ship's design looks rather neat, with the flames trailing behind it :P.
Play Evading Evading Apr. 08, 2014
Also, on the Screen where you upgrade the ship with the constantly turning red flame things (not trying to be mean or anything in these, just curious and trying to help) are they.. needed during that sequence..? I can understand if it is to draw the players attention to the ship during the game play to aid in focusing in on it, but during the upgrade screen it seems a little unnecessary.
Play Evading Evading Apr. 08, 2014
*confusion as to how the screen with the numbers 1 2 3 and 4 and the rest of the game are related, though once played, i got the gist of it.* A few suggestions : Make the background not go by so fast maybe, as (at least for me) it continuously distracts me and makes me focus with it, rather than the ship, and it also slightly irritates my eyes, with how fast it is whizzing by as compared to the meteors and the ship itself. I noticed the ship gets bigger near the top of the screen and smaller as it goes down, and is no doubt intended, but maybe Someone could explain to me why, or if it was just for fun.
Play The Last Door - Chapter 3: The Four Witnesses The Last Door - Chapter 3: The Four Witnesses Feb. 23, 2014
I loved chapter 1 and 2 of this series, and before fanboys downvote me repeatedly, I have my reasons. Both 1 and 2 had startling moments, an atmospheric feel, and truly felt like a horror-scenario game. This felt Like a sequel merely by name. My reasons for this : it lost the atmospheric feel entirely, fans of horror in general realized something was going to go wrong soon as we had to double check the door and peek through, and the fact I had to click the same items repeatedly to get it irritated me to no end due to backtracking when I thought I had the item, because I knew I could get it. I did not get it because of unnecessary excess dialogue. You had a theme going and a great one that was atmospheric, and I can understand a developer's need to experiment with what they are doing, but to try it on an already successful series, even for experienced ones can sometimes be devastating. I hope you do well with part 4, but I am merely giving my input.
Play The Sagittarian 4: Bayou The Sagittarian 4: Bayou Feb. 05, 2014
Oh my God... I can't express how much much I love your games! the humor just... perfect... especially the "make the weirdest and loudest sound you can make part (to me)