Zapxxbolt's Comments


Cube Escape: The Mill

Play Cube Escape: The Mill

Oct. 06, 2015

Rating: -1

They let me pick up bird shit with my hand. 5/5 stars instantly.

Decision 3

Play Decision 3

Apr. 09, 2015

Rating: 0

There is absolutely nothing more irritating in this game than getting knocked over, standing up, and then immediately getting knocked over again. ESPECIALLY on the massacre level.

Frozen Islands

Play Frozen Islands

Apr. 04, 2015

Rating: 3

Surprised how polite the enemy vikings are, you click your special and they politely wait for it to finish before attacking you again.

Death Squad

Play Death Squad

Mar. 30, 2015

Rating: -2

Personally I think you should nerf the X percentage thing when you load the game back up. It makes getting end-game SO much faster, and it (to me) would seem more logical to do that as opposed to working your ass off making a ton of new levels since people could barrel through them so fast. Also, Pretty sure Respecing your battle tokens should at the very least cost something, because if you can just limitlessly modify it for whatever you need each and every time it makes it way easier. For instance, lets say you are having a hard time with a boss. You respec all of it to repair. You beat the boss, respec it all to resource reward so you can auto-upgrade like a boss. It makes things way too easy. Apologies if controversial.

Sentry Knight 2

Play Sentry Knight 2

Mar. 04, 2015

Rating: 14

Kind of wish games like these would let go of my freaking hand... These things are self-explanatory, and get really annoying. At least make the tutorials optional...

Warbears Adventures : An A.R. X-Mas

Play Warbears Adventures : An A.R. X-Mas

Jan. 30, 2015

Rating: -12

No idea why this is marked as funny. Guess the humor is too dry for me.

Escape From Hell

Play Escape From Hell

Jan. 30, 2015

Rating: 0

Also, there might be a memory leak. I get random lag spikes in this where it ran fine before. it almost always seems to happen after the first jump across the lava to the second bat.

Escape From Hell

Play Escape From Hell

Jan. 29, 2015

Rating: 0

Wasd controls are a must.

Developer response from ReaverGamingInd

Thank you for the feedback. We will definitely change the controls or add a setting to change it. Is there anything else you would like to see?

A Dance of Fire and Ice

Play A Dance of Fire and Ice

Dec. 02, 2014

Rating: 617

Nothing ticks me off more than making it to the last box, right before the finish line and missing the timing.

Papa's Cupcakeria

Play Papa's Cupcakeria

Aug. 22, 2014

Rating: 7

Kong... Why on earth do you keep badging this annoying game series..?

Kick The Critter

Play Kick The Critter

Aug. 01, 2014

Rating: -4

I'm not epileptic, but the rate of speed you go and the clouds flashing by kind of makes me wonder if someone has had a seizure caused by it o.o

StrikeForce Kitty

Play StrikeForce Kitty

Jul. 04, 2014

Rating: 1

I strongly dislike having to mash the jump button in hopes for it to respond quick enough to not screw me over. Fun game aside from that.

Mighty Knight

Play Mighty Knight

Apr. 30, 2014

Rating: 3

Saw comments on game glitching people the victory for final boss, kept fighting over and over and eventually it happened. On one of my runs I had him about 10 hits from death so I pretty much got it legitimately anyways. died due to him summoning way to many minions.

Escape From 26

Play Escape From 26

Apr. 16, 2014

Rating: 2

excruciatingly easy, but I keep glitching out in the game and having to start completely over, and it's becoming a hassle

Ancient Origins{flying fish}

Play Ancient Origins{flying fish}

Apr. 15, 2014

Rating: 1

you get to level 8 then it decides to get freaking difficult. Hate this game.


Play Evading

Apr. 08, 2014

Rating: 0

One more thing: this might have been for simplicity and ease for the programmers, but maybe change the value or symbol for the upgrades / add another one because it says one oval thing is 1000, but when you want to repair ship or shield, it is obviously not 1000 per oval since i Have 96$ right now, and had one oval, and fully recharged to five ovals on the ship repair and am only down to 87$. this might cause confusion for others. Sorry for lengthy and numerous posts ;-;.


Play Evading

Apr. 08, 2014

Rating: 0

I also am confused as to how to explain this but uhm... I don't know if it is just me that experiences this, (normally such things don't bother me, this is as to why I am confused) but my eyes are getting bothered by the flames... twitching back and forth I guess you could say, since it is doing it so rapidly... It could be just me, but I thought it worth mentioning. I do like how the ship changes sizes though, makes it a little less boring at least to me for some reason. Also, the ship's design looks rather neat, with the flames trailing behind it :P.


Play Evading

Apr. 08, 2014

Rating: 0

Also, on the Screen where you upgrade the ship with the constantly turning red flame things (not trying to be mean or anything in these, just curious and trying to help) are they.. needed during that sequence..? I can understand if it is to draw the players attention to the ship during the game play to aid in focusing in on it, but during the upgrade screen it seems a little unnecessary.


Play Evading

Apr. 08, 2014

Rating: 0

*confusion as to how the screen with the numbers 1 2 3 and 4 and the rest of the game are related, though once played, i got the gist of it.* A few suggestions : Make the background not go by so fast maybe, as (at least for me) it continuously distracts me and makes me focus with it, rather than the ship, and it also slightly irritates my eyes, with how fast it is whizzing by as compared to the meteors and the ship itself. I noticed the ship gets bigger near the top of the screen and smaller as it goes down, and is no doubt intended, but maybe Someone could explain to me why, or if it was just for fun.

The Last Door - Chapter 3: The Four Witnesses

Play The Last Door - Chapter 3: The Four Witnesses

Feb. 23, 2014

Rating: 9

I loved chapter 1 and 2 of this series, and before fanboys downvote me repeatedly, I have my reasons. Both 1 and 2 had startling moments, an atmospheric feel, and truly felt like a horror-scenario game. This felt Like a sequel merely by name. My reasons for this : it lost the atmospheric feel entirely, fans of horror in general realized something was going to go wrong soon as we had to double check the door and peek through, and the fact I had to click the same items repeatedly to get it irritated me to no end due to backtracking when I thought I had the item, because I knew I could get it. I did not get it because of unnecessary excess dialogue. You had a theme going and a great one that was atmospheric, and I can understand a developer's need to experiment with what they are doing, but to try it on an already successful series, even for experienced ones can sometimes be devastating. I hope you do well with part 4, but I am merely giving my input.