Zebediah49's Comments

Game Comments
Play Mini Commando Mini Commando Jun. 10, 2013
My only complaint was that it didn't auto-reset the level when you fail, which is /going/ to happen, since the mechanics are only explained by losing.
Play Questopia Questopia Jun. 08, 2013
Had to downgrade to 4/5 when, after a few hours of playing, it froze.... and didn't autosave at any point. Even if the user doesn't use 'save and quit', the game really should at least let you continue at the last floor if something breaks.
Play Folds -- Origami Game Folds -- Origami Game Feb. 07, 2013
My only complaint is the required accuracy--on my laptop, (1080p, 4" touchpad crosses 600px when I move slowly--acceleration makes it useable), single-pixel accuracy means getting my finger to within 6 thousanths of an inch, which is annoying. I would suggest a hotkey to snap the fold to a multiple of 45 degrees (or smaller, but something to make it so if you know to fold a specific angle, you can actually acchieve that angle).
Play Cloud Wars Cloud Wars Oct. 19, 2012
A decent reimplimentation of nanowar.
Play Shape Fold Shape Fold Sep. 28, 2012
Loved the game concept, but I also have issues with manipulation. I would have liked to see either the ability to bind a pair of pieces together (edge to edge) to form a larger piece, or (not as preferred) the ability to nail a piece down to keep it from getting pushed around. This is a puzzle game, which means that once I figure out the solution, it should be as easy as possible for me to actually *do* the solution.
Play Bug Slayer Bug Slayer Sep. 25, 2012
11 days.. on keyboard mode on a remote control that only allows one arrow key at a time. Still entertaining though.
Play Jahooma's LogicBox Jahooma's LogicBox Sep. 02, 2012
And I have to note: (define (func list) (cons (stuff (first list)) (func (rest list))))
Play Jahooma's LogicBox Jahooma's LogicBox Sep. 02, 2012
Beautiful demonstration of how Object Oriented Programming works. A couple levels have actually been reasonably difficult to get the minimal solution for as well.
Play ir/rational Redux ir/rational Redux Jul. 28, 2012
The only ones I failed at were the ones where my interface was hiding the options I needed.
Play Glean Glean Jul. 14, 2012
It would be nice if either some of the research requirements were higher, or required later. I spent the entire game pushing against my heat-floor, and mostly played ice planets so I could go deep enough to tech-up.
Play Psychout Psychout Jun. 09, 2012
Would be nice if the hit-boxes on a few things were a bit smaller. I'm not positive if it was me messing up and slipping off, but I swear that on the last level I kept getting electrocuted while standing on the (edge) of the block that the horizontal beam was on. Overall quite good though.
Play Guardians of the Light Guardians of the Light May. 26, 2012
Only four weapons... but it helps to use all of them and switch! Well designed; getting that mechanic to be useful is tricky.
Play Space is Key 2 Space is Key 2 Apr. 01, 2012
1776. over 1K of which was just from the stupid difficulty jump that was level 15.3.
Play Netbots Netbots Mar. 10, 2012
A good, although not a difficult, game.
Play Proke Proke Feb. 11, 2012
I have the number one highest score of all time, and I still can't get the 9th level qx thing. Everything else was easy, just that is a problem.
Play Tasty Planet Tasty Planet Dec. 07, 2011
NAAAAAA na na na na na na na na Katamari Damacy...
Play XenoSquad XenoSquad Oct. 29, 2011
You can DO that with flash!?!
Play Spiral Knights Spiral Knights Oct. 19, 2011
Under linux, [at least on my machine], character facing does not change, meaning that you can only attack in one direction. This makes the game unplayable.
Play Experimental Shooter Experimental Shooter Aug. 13, 2011
I play FPSes on a touchpad. This was not a problem.
Play Legend of Kalevala Legend of Kalevala Jul. 11, 2011
Reminds me of the Rama series of books. Disregard the comment where I typo'd 'Ranma' instead.