I keep trying to play this, but between the hitbox being absolutely massive for what amounts to a bullet hell game, the painfully slow rate of fire on the weapons, accidentally ramming enemies I'm perfectly capable of killing with my weapons, and the inexplicable lack of any Coin Magnet whatsoever, the game just winds up being an exercise in frustration every time.
I wind up just ignoring the power absorption effect and relying on the basic cannon entirely because the absorb is so slow and the benefits wear off so quickly. And without it's central mechanic, this just turns into just another weak bullet hell game.
Really not a bad concept or design, but the movement makes it difficult in a way that feels frustrating rather than challenging. Movement needs to be precise, but the momentum makes everything feel awkward and floaty. Hit detection on spikes and overhead blocks is also perhaps too punishing - it seems like just a pixel out of place can get you killed or cause you to lose all momentum by hitting just the wrong way. I still finished it in about five minutes, but those last few stages started to grate.