So this is what it's like to play a game in its alpha phase, eh? Haha.
Jokes aside, the game truly captivated me. Short, fun, and worth the experience. Anyone else think the game was talking about life and human existence? So deep for a minimalist style game. 5/5
The game has a simple concept, but does a really good job of keeping it interesting. The mouse controls for 2 players isn't tight enough and might be a bit difficult to play on harder levels. The music, by various artists from the Newgrounds community, really adds to the whole experience. I also really like how the game tracks all the stats under bonus. Very well polished game.
I agree with a lot of players that a multiplayer co-op mode would be nice. The colors of the zombies blend in a little too well with the level. Another player mentioned having an indicator of which barricade went down on the map would be a nice addition. If it was possible to have a full screen mode, that would help a bit of the screen scrolling which is a bit awkward at the moment. Overall, a pretty solid top-down shooter.
It's an interesting concept, but it would be nice to be able to have a USB compatible keyboard function to actually play it like a real piano or focus on turning it into a rhythm game where typing words and sentences with matched timing to create a song.
YES! It was only a matter of time before this game got brought over to Kongregate! It's an amazing take on the Rogue-like RPG sub-genre with a ton of different builds to play. It's great for those who don't want to dedicate 100's of hours on an RPG but still want the experience. Even so, the game can last quite a while (I lasted over 3 hours playing with a Tank/Health Auto Regen build). Even though you lose everything after dying, you gain new titles that changes the way you can play the next time by giving you an extra boost. The magic spammy build is one of my favorites (though one of the hardest).
TOTALLY WORTH PLAYING!
Haha, this game is hilarious! A very impressive job for a 48 hour competition by only one guy working on everything. The design is simple, the game is playable, and it's pretty entertaining. Game dev competitions are scary (I've only done week long competitions, 48 hour is too intense), so props to David Grace for a job well done.
An exceptional game utilizing the Unity engine. For those who liked this game, I highly recommend playing the rest of the game on their official site. I played the official one a while ago and really liked what they did with the Unity engine. Playing on their site also allows full screen mode.
I ended up really liking the game. I didn't like how I was slipping into enemies and felt like I didn't have very much control over my character, but once everything levels up, it didn't really bother me that much. The end reward was gratifying, well worth getting 100% for.
Mmm, the game's fun, but I was hoping for a bit more depth. I played a free iPod touch game very similar to this one called Coast Defense Reloaded and was amazed how much detail was put into it. Lots of weapons, call in airstrikes, fortifying the wall's defense, ammo is limited so you had to play smart, etc. I was hoping to have the experience for this game. It's a fun distraction though.
I never played DG before, but I like the concept that it seemed to have in this game (from what I understand in other's comments). I like it. It's relaxing, it makes you think, and I think I learned some new things (though I know some of the combinations are questionable, haha).
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