This could actually be a really good game, but the reasons why this game is not as fun as Hell Tetris are 1. there is no difficulty, so gameplay becomes monotonous; 2. Hell Tetris has hilarious moments where a block will spin into other blocks, scattering them about, whereas this game's humor is only when the Heaven piece falls for the first time; 3. Controls feel a bit clunky. These three facts prevent it from being anything more than a novelty, but a nice one nonetheless.
What makes Zilch a great game is that the developer created the kind of game he wanted, and knew some people would also love the game. I experience the same kind of "luck" in this game as I do when I play with real dice. The key to Zilch is to learn when to press your luck. Rest in peace, Gaby.
I've been looking for a game like this for a long time. Very fun and challenging. The game gets a bit repetitive (there's no checkpoints system / undo button and when you have failed your mission, you must start completely over), but overall I had a lot of fun playing through this game. Sometimes, the results of a bad move was worth having to start over.
This is, in my opinion, the best online CCG made. The card library may be small, but there's a lot of deep strategy and metagame that's developed from it. Almost every card has at least some good use. The game's constantly updated, and the community is really helpful. If you're looking for a game similar to Magic the Gathering but online, this is definitely worth a try.
Clicking the mouse button in the game results in an instant game over. Although this seems to be an attempt at fixing an invincibility bug, it does have a nice unintended side-effect of being a reset button for those trying to get the Impossible badge legitimately.
Once again, Hojamaka has demonstrated lots of innovation with this variation on the theme of Minesweeper. It really was a lot of fun, although I found it to be pretty easy. (As long as you don't click on a dragon when you start!) For example, if you are Level 2 and you see a square that says "1" or "2", there is no danger in clicking any of the squares around it. It is ESSENTIAL to mark the squares if one intends on beating this game. As others have said, once you figure out how this game is played, it is a LOT of fun!
Copy/pasted from the Hojamaka website:
*** Magic Weapon ***
Has been granted a certain chance magic weapon.
A1～A3…Overall attack power-up
B1～B3…Maximum power-up attacks
H1-H3…Increase the resilience
DR…Drain: To absorb the life of the Monsters
R…Repair: Also in place to restore damaged
F…Fire: Additional attack by fire
DK…Dragon Killer: Demonstrate the enormous power dragon
P…Paralyze : Certain chance to paralyze enemy
DT…Death: Instantly killed by the enemy to a certain probability
*** Magic Shield ***
Has been granted a certain chance magic shield.
H1～H3…Increase the resilience
A1～A3…Increase the Avoidance
S…Spain: Damage due to spina
FG…Fire guard: Guard the fire attack.
R…Repair: Also in place to restore damaged
AG…Arrow Guard: To defend against attacks by arrows
SG…Status Guard: Protect the abnormal status
Favorited! Excellent Rogue-like game! My best run so far:
*** Result ***
Floor level: 21
Killed by Pazuzu.
*** Equipment ***
*** Killed monsters ***
Skeleton x 6
Slime x 6
Kobolt x 4
Cobra x 9
Goblin x 9
GolemHand x 7
Troll x 4
Ghost x 13
Demon x 6
Golem x 11
Hobgoblin x 18
Dragon x 7
Pazuzu x 6
Ninja x 1
*** Items had ***
Cute game. Some of the puzzles can be solved a move sooner than suggested or have alternate solutions. (For example, puzzle 17: E3-E4, A5-A4, and instead of going A4-B4, C1-B1 for double-elimination, you can move B3-B4 to create a snowflake which will complete the puzzle a move sooner.) The music fits the theme well and the last three puzzles, although surprisingly easy, were really fun to play. However, I don't think I would pay money for such a game, so Marco, Lambert, and baby Sebastian will have to be alone forever.
Nice puzzle game, albeit strongly based on luck. The limiters in the Fire portion of the game combined with the random tile sets you get makes beating the game very difficult; the badge should be moved from hard to impossible. That's even if you farm the early levels for power-ups, resetting when you do not get a good enough combination of tiles to make a harmony. Nevertheless, I really enjoyed the game.
Needs better instructions. Basically, you have to wait until you are the guy with sunglasses, yellow shirt, and black gloves, shoes, and pants and then click on the bike when you are at the girl. Wearing anything different loses the game. You have to do this three times within the time limit, which is decided completely by luck since you have to wait for the correct combination of clothes to appear. Also, on the later levels, you have to stop holding the mouse button down when other bikers approach, or for some unfathomable reason you lose the game.