Hint: save your trophies for last battles(last chapter and chapter before that). Spend them on double power and get 33+ attacks combined gear by the last chapter. With setup like this, you will be smashing through enemy shields with ease, only combo length will matter.
It feels like some missions are meant to be completed only with consumable weapons usage help, no matter the upgrade paths. And overall your tanks are much, much weaker than opponent ones. I don't like this.
If you are having troubles with hard badge, try order of the holy cross. Put the points in constituion, maces and spirit. Pick aura skills first, get 2 handed maces skills and horse defence next. Holy tribunal will speed your progress by a lot(250 damage each second for free, and you will get it close to the very start of game), healing aura and armor buffs with best horse units will be enough to complete everything. When you get best units, go straight for enemy capitals and fight the champion after conquering it.
Seems to be a rather good game. However, there also seem to be 2 issues. First is common problem about this kind of games - waiting times for everything growing exponentially. People don't enjoy waiting. Second is not so common - servants. There are a lot of comments in top section, where players complain about spending servants while the game did not warn them that they will do it. Second, researchers stuff. I bet that a lot of players have spent their starting servants on researcher only to get every slot filled the next day(and this way, a lot of servants got wasted). Will anything be done about this?
Decided to experiment a little. Changed location of some reactors. Production got 1.5x boost. Ultimate meltdown a minute later. Would rate 5/5 just for what, but 4/5 because it is rather repetive and boring.
Probably a memory leak somewhere since all the people are complaining, but i did not really notice the effect. Fun game, but i would love to see some clear way of game saying "This weapon is better than that one", because it is confusing when you upgrade machine to level 5 and get a weapon other machine had at level 1.
Can you add the option to completely remove numbers which are solved from the 'PLUS'? Or make the unsolved numbers stand out much better from solved ones and the colored squares. It is really hard to see, if what do you still need when you are at some hard puzzle with lots of ones and twos, some solved, some unsolved.
Beware of following bug: if some random event happens when you enter the floor AND you get quest to save villagers, don't do latter. You will be able to save them, but you won't get any reward. Instead, game will bug out - you will be unable to enter arena, change floor, use spells, do anything. This have just ruined a good playthrough of mine.
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