a3lex33's Comments


Submachine 10: the Exit

Play Submachine 10: the Exit

Jan. 28, 2016

Rating: 0

Be advised, some of your items may disappear. Happened to me with third ladder step and fourth core in storage area. I think that this happens when you try to use items too fast. Game breaking, had to restart twice.

Bullet Audyssey

Play Bullet Audyssey

Dec. 15, 2015

Rating: 0

Last fight adds lasers to enemies without lasers in their original patterns! What is this madness?!

Cardinal Quest 2

Play Cardinal Quest 2

Dec. 07, 2015

Rating: 4

Warning: if you kill scavenger twice, next ones you encounter in the same act will be hostile automatically. Be prepared.

Battle Sails

Play Battle Sails

Nov. 06, 2015

Rating: 1

Enemy ships act bad when their ship is blocking the only path to your ships. Enemy sends one ship to get your ships, path get blocked, other 4 enemy ships are traveling around the map corners instead of waiting for path to unblock. You might want to change the pathfinding function to address this kind of behavior.

Immortal Souls: Dark Crusade

Play Immortal Souls: Dark Crusade

Oct. 09, 2015

Rating: 6

Hint: save your trophies for last battles(last chapter and chapter before that). Spend them on double power and get 33+ attacks combined gear by the last chapter. With setup like this, you will be smashing through enemy shields with ease, only combo length will matter.

Immortal Souls: Dark Crusade

Play Immortal Souls: Dark Crusade

Oct. 09, 2015

Rating: 3

Even gambler class and the free reroll does not save me from grid full of defense items and no chains while enemies are all shielded by ONE element. Wish there was a way to quickly restart.

Zeus Age

Play Zeus Age

Oct. 08, 2015

Rating: 12

Forced tutorial, generic MMO UI, people complaining about stamina. Why do this games always get so high rating?

Momentum Missile Mayhem 2015

Play Momentum Missile Mayhem 2015

Oct. 03, 2015

Rating: 2

It feels like some missions are meant to be completed only with consumable weapons usage help, no matter the upgrade paths. And overall your tanks are much, much weaker than opponent ones. I don't like this.

Feudalism II

Play Feudalism II

Sep. 13, 2015

Rating: 5

If you are having troubles with hard badge, try order of the holy cross. Put the points in constituion, maces and spirit. Pick aura skills first, get 2 handed maces skills and horse defence next. Holy tribunal will speed your progress by a lot(250 damage each second for free, and you will get it close to the very start of game), healing aura and armor buffs with best horse units will be enough to complete everything. When you get best units, go straight for enemy capitals and fight the champion after conquering it.

Helixteus II

Play Helixteus II

Aug. 10, 2015

Rating: 0

Suggestion: resource production continues after the limit is filled but with 0.1/0.01 speed modifier.

Realm of Empires: Warlords Rising

Play Realm of Empires: Warlords Rising

Jul. 23, 2015

Rating: 0

Seems to be a rather good game. However, there also seem to be 2 issues. First is common problem about this kind of games - waiting times for everything growing exponentially. People don't enjoy waiting. Second is not so common - servants. There are a lot of comments in top section, where players complain about spending servants while the game did not warn them that they will do it. Second, researchers stuff. I bet that a lot of players have spent their starting servants on researcher only to get every slot filled the next day(and this way, a lot of servants got wasted). Will anything be done about this?

Developer response from BDAEntertainment

Thanks for the feedback A3lex. We've been getting a lot of feedback about the accidental servant spending, and we are going to revise that popup to make things clear and intuitive as soon as we have the chance. On researchers, I'm happy to say we fixed that by making all researchers cost 1 servant each in realms 76 and 77. So they're effectively free. :)

Lionheart Tactics

Play Lionheart Tactics

Jul. 04, 2015

Rating: 5

Your game is simple. Why do you have to control ALL of my actions in tutorial? That is lame. Maybe i don't want to rush into enemies reach range.

Swords & Potions

Play Swords & Potions

Apr. 14, 2015

Rating: 3

Game should have made it more obvious/visible, that hiring a new crafter will replace old one. That is just sad.

Frozen Islands

Play Frozen Islands

Apr. 04, 2015

Rating: 17

Suggestion - have 'empty' islands boost a random stat(ex: +0.5% health), and the boost become upgraded with island upgrade.

Reactor Incremental

Play Reactor Incremental

Jan. 26, 2015

Rating: 2

Also, it would be awesome if physical location would matter more. For example, heat exchangers could transfer heat between adjacent components much faster rather than between itself and reactor.

Reactor Incremental

Play Reactor Incremental

Jan. 26, 2015

Rating: 1

Decided to experiment a little. Changed location of some reactors. Production got 1.5x boost. Ultimate meltdown a minute later. Would rate 5/5 just for what, but 4/5 because it is rather repetive and boring.

Strikeforce Kitty 2

Play Strikeforce Kitty 2

Jan. 14, 2015

Rating: 1

At some point the game bugged out - first, not sound, second, every button is flashing. Very fun game, however.

Road Of Fury 2

Play Road Of Fury 2

Jan. 09, 2015

Rating: 1

Probably a memory leak somewhere since all the people are complaining, but i did not really notice the effect. Fun game, but i would love to see some clear way of game saying "This weapon is better than that one", because it is confusing when you upgrade machine to level 5 and get a weapon other machine had at level 1.

Picma - Picture Enigmas

Play Picma - Picture Enigmas

Dec. 07, 2014

Rating: 7

Can you add the option to completely remove numbers which are solved from the 'PLUS'? Or make the unsolved numbers stand out much better from solved ones and the colored squares. It is really hard to see, if what do you still need when you are at some hard puzzle with lots of ones and twos, some solved, some unsolved.

Developer response from MoonberryStudios

We can't remove them completely as that would interfere with some of the logic and make tiny mistakes that could otherwise be fixed into catastrophic failures. We'll see if we can fade them out more without impacting playability.

A Dance of Fire and Ice

Play A Dance of Fire and Ice

Dec. 06, 2014

Rating: 1

"These Tutorials Are Inadequate for What's Coming, Forgive Me"