ace763341's Comments

Game Comments
Play Dangerous adventure Dangerous adventure Jun. 19, 2014
Tip for new players: go to those high level monsters out of the way with no chest; they are actually extra gold/exp to help early game.
Play Dangerous adventure Dangerous adventure Jun. 19, 2014
No wonder you have all of those -9 to healing, the ability is almost useless. It should clear the board of the ability also instead of only helping next turns. As noted before, the game also needs to be sped up one way or another.
Play Last Legacy: Null Space Last Legacy: Null Space Jun. 18, 2014
Hardmode Dimension 14. Enough said. I did like the game design especially on Dimension 7. The jazz music was a nice touch(wait on death screen)
Play Hippolyta Hippolyta May. 04, 2014
After beating the game finally, I let go of the keyboard, only to trip over a hoplite seconds later, but she still escaped fine, :). A tip to all those out there running for the impossible, run background things to slow the animation down, e.g. a virus scanner. This way, everything will still seem slow, and you can constantly dash to avoid any hassle with the rider. This should be obvious, but do NOT turn down the graphics, unless you never want to finish.
Play Mighty Knight Mighty Knight Apr. 29, 2014
I'm not exactly sure how I beat the boss with him having 50% left, but I'll take it. Was that intended? Anyhow, great game. I wish the archer range had an option to turn it down. The bugged enemies are probably going to be quite a bit harder to fix. 5/5
Play Champions Of Chaos 2 Champions Of Chaos 2 Mar. 17, 2014
a fully upgraded llama should not be losing consistently due to just standing around doing nothing. If getting hit resets an attack delay, maybe reduce it even further.
Play Diggy Diggy Nov. 04, 2013
The solar battery should be a spare battery instead, unless you add an easier way back to the surface.
Play GlueFO 3: Asteroid Wars GlueFO 3: Asteroid Wars Oct. 26, 2013
for those who want to get 100%, it may be impossible on later levels, but for the first level : shoot one asteroid and bomb the others, then frantically rush to pick up all the coins
Play Bit Battles Bit Battles Oct. 25, 2013
protip: spam all the units in one massive ball and use all the bombs right before they engage, repeat; it won every time
Play Top Defense Top Defense Sep. 17, 2013
anyone else getting a black screen after the bubblebox logo? I'll try again in a few days
Play Live Puzzle 2 Live Puzzle 2 Sep. 13, 2013
There should be an impossible badge for keeping the music on for all the levels
Play Spectromancer: Gathering of Power Spectromancer: Gathering of Power Aug. 20, 2013
There seems to be a memory leak somewhere. The lag gets pretty bad after a few battles, but a quick refresh fixes it.
Developer response from fighter106

Added in ToDo List Thanks for your feedback.

Play Min Hero: Tower of Sages Min Hero: Tower of Sages Aug. 18, 2013
The tier 10 gem I received was worse than a tier 8 gem I bought. Buff the "strong gem" please.
Play Once In The Cave Once In The Cave Aug. 16, 2013
The key to level 10 is to run and skip fighting unless you want to kill the rogues
Play The Gentleman The Gentleman Jul. 10, 2013
100%, I accept your sincere compliments, ARGL
Play Amber Helix Amber Helix May. 31, 2013
Finally on NG+. Looking back, it would've been nice to know that everything is retained. Also, the ability to batch sell all tier 1 or 2 drones instantly would have saved my mouse/fingers some trouble. Nice and yet somewhat predictable ending, but a GREAT story nonetheless. If there were a rating above 5/5, you would have earned it. :)
Developer response from AmberHelix

I could write something more about exactly what NG+ does after the credits. And selling all drones below a certain mark would surely be useful, but it is a very specific function, and there are 21 marks in the game (so far), so I'm not sure it can be implemented in a simple way. Anyway, I am very happy that you liked the game and the story so much. =)

Play GrindQuest Censored GrindQuest Censored May. 31, 2013
Since there are mounts, I can live with the travel time, but at least make the crafting window separate from travel locations(market).
Play Amber Helix Amber Helix May. 31, 2013
In that case, I would suggest adding a temp cap to the uncapped stats, something like it cannot be upgraded 2-3 over all the rest. An example being my 52.5% int, but only 13.5 salvaging drone. Also, do the faded ones have different caps or leveling rates?
Developer response from AmberHelix

I don't think such caps are necessary. I like it being random. Makes it more interesting, and it evens out in the end. But stats listed in white are more likely to increase when the drone is upgraded, and the grey and dark grey stats are less likely, so the white ones will most of the time be higher. That's the only difference between them. =)

Play GrindQuest Censored GrindQuest Censored May. 31, 2013
I think you should be able to interrupt travelling or make it instant. It is an idle game, so why make a loading bar just for travelling?
Play Amber Helix Amber Helix May. 31, 2013
I felt the beginning to be a little slow(possibly due to grinding), as the story really picked up past the first section. Haven't quite reached NG+, but so far so good. If there are caps to the stats, I would like to know(maybe have the cap percentage to the side). My >200% INT still seemed to be helping (tested on target practice). Favorited and 5/5. Also, amazing response time from the dev; you don't see that enough on this site.
Developer response from AmberHelix

Stats are only capped on drones, and when you reach the cap you will know since it will stop increasing when you upgrade the drone. The normal stat caps on drones are as follows: Projectile +0.25 / Speed +8 / Evasion +5% / Regen +100% / Salvaging +100%. And the gold stat caps are: Projectile +1 / Speed +16 / Evasion +7.5% / Regen +200% / Salvaging +200%. All other stats can be infinitely raised. =)