The bombs only appear if the player closes off all routes for the enemy. They are clearly documented and will never appear as long as the enemy can find a path to the exit. When juggling, remember never to close off the path completely. OPEN the closed end first and do some mental pathfinding ;)
Thanks for the very useful comments guys - the hitTest problem, for some reason, is intermittent. I think this is something to do with the encryption I am using on the game, and I can't reproduce the issue each time...Apologies if this is spoiling the game for some people and Ill keep looking for a solution. It seems to be affecting Kong only at present.
Hmm I think some of this is due to the hittests being rewritten as part of the work to integrate the Mochi scores api. I'll upload a different version and see if that helps - sorry!
Look, you dont aim with the mouse. Not sure why you think that is the case. You fire with the mouse, and the only reason for that is because some keyboards I tested this game on couldn't recognise all of the keys when pressed simultaneously.
It autosaves the last level played :) The controls were intentionally made to feel like asteroids, although aiming with the mouse would work - I might stick that in as an option.
Can I just say that many of the issues mentioned here are covered in the instructions! I can't be responsible for "bugs" that are down to people simply not reading what's on screen. :)
Ok there are a few small bugs and balancing issues and I intend to address them all - the game is at the stage where it can be shown to the public and the most important thing of all is your feedback :) Thanks fellas.
Ok, it's "my version" and it has some differences. I didnt want to do a direct copy of Eugene Jarvis's classic, which I played religiously when I was [a lot] younger. To say it's not even close is a bit unfair considering the very similar ruleset.
The increase in speed is intentional and mirrors the way in which the original Robotron increases speed. It is NOT to do with less sprites on screen = quicker!