aj2000's Comments

Game Comments
Play The Gate The Gate Oct. 31, 2014
The new 2.3 disciple pvp selection screen should be changed back to how it was, even phone users find the change annoying rather then helpful.
Developer response from Spicyhorse

Thanks for the feedback. The team is being made aware of the user opinions.

Play The Gate The Gate Oct. 30, 2014
Suggestion For patch 2.3 daily hope change: Make it so each of the 40 hope can be claimed after 1.5 hour / 2 hour logged in. This will alleviate time zone concern, make it a fair trade with 80 hope for the old 50 hope that can be saved, and still get you (spicy) the increased logged in activity level you want from this change.
Developer response from Spicyhorse

Thank you for the suggestion. Based on feedback so far, the team is looking at ways to adjust the new Hope system.

Play The Gate The Gate Oct. 02, 2014
For battle AI, when you issue a manual command (attack this, walk here), please have that command override any AI decisions such as retargeting a different disciple for no reason, or suddenly start running away. Usually a close win turns into a lose when the AI overrides my manual command, eg. 1 more hit to kill a key enemy disciple, but suddenly retargets / runs away, resulting a change from close win to total wipeout which is frustrating. I wouldn't mind for the run or retargeting behavior to be taken out entirely as they are most of the time very suboptimal decisions.
Play The Gate The Gate Sep. 29, 2014
Suggestion: In shop, Devil blood should be sold in pure HP / Att / Def packages. so 30 med. HP devil blood for 60 gold for example, instead of a 10x of each bundle. This would encourage sales of DB even, as many ppl can't justify buying more devil blood when they're sitting on a pile of unused def db.
Developer response from Spicyhorse

Good idea. I'll pass it along :)

Play The Gate The Gate Sep. 26, 2014
Suggestion: Allow us to look at friend or potential friend card stats, since equipment, Devil blood and perfection of evolution all affect the card heavily.
Developer response from Spicyhorse

Well suggested, we'll add it to the suggestion pile :)

Play The Gate The Gate Sep. 26, 2014
Suggestion: The limit of 5 friend deletion is too limiting, for the purpose of stopping Friend Point farming exploit a limit of 10 a day would accomplish the same while letting us clean up inactives from our friend list properly.
Developer response from Spicyhorse

We think 5 is ok ;)

Play Outernauts Outernauts Jan. 20, 2013
Can those promotions be implemented for kong players too? It's a downer when things effectively cost 2x more for kong players =3