A pay to win disappointment. Upon looking at the dev's names I spotted synapticon and was not surprised at all. This guy has been wrenching people's arms for years with micro-transactions in Kong games.
Incredibly linear and not my cup of tea. This game is essentially "Run this line and do whatever we tell you, when we tell you in sequence or you have to start the sequence all over. There is certainly no room for creativity or you having your own fun here."
This game is still the king of gameplay padding via use of the incredibly moronic hit-miss rates. I remember going to for hard badge once a few years ago and just getting absolutely bored to tears. And people wonder why undefined doesn't make many games anymore, it's safe to say, the well's run dry.