I have a short suggestion. You should allow users to optionally see timestamps for each message. So if the chat is slow and someone said something 30 minutes ago, it doesn't look like it was just recently posted.
wow! this is awesome!
I can't follow the storyline as far as the blue chicks, but hey! boobies! great!
the mouse leaving screen causes pause thing really sucked, since avoiding crashing into those chicks sometimes made me have to get super close to the sides of the screen and inadvertently pause the game. Also should have a "go to main menu" btn on the pause screen, Love the concept!
You could turn this into a 4 or 5 star game, just have to give it menu's, ect, ect, ect.
Who did the artwork for this? like the dinosaur, and stuff, cause its really really good.
ya know... I'm just not a fan of Epic War. The gameplay isn't that fun, only requires a little strategy here and there, but once things are good, you just.... watch. Not only that, but the whole fantasy behind it I'm not too fond of... Nor am I really fond of anything with gaudy stuff. More of a fan of the TSR, dungeons and dragons fantasy type stuff. Where its believable, or its magic, but it all flows so easily.
Truthfully I think this game is only top rated right now because of 2 things.
1) its the beginning of October.
2) Its had 4 previous games associated with it.
I'm pretty sure after having 4 moderately successful games, its quite easy to garner an ok sized fan base. But I honestly think this game simply put.... sucks. Sorry.
Well, I've been a fan of last stand since the day the first one came out. I think this one was epic, just... EPIC. Especially the moment where you meet Jack. Its like... holy crap... : O, There were a few things that were just.... off, and probably could have been fixed with enough patience and diligence, but eh. The most annoying thing was the lag that would happen in the more crazy of situations... "OH NO OH NO OH NO!!!" *Left-Click! Left-Click! Left-Click!* "ABOUT TO DIE!!!" *C key!* *C key!* *C key!* *C key! C key! C Key!!!!*.... how the game responds... > *attack* *attack* *attack* *attack* (shooting reticle going crazy) *Open Inventory(YES!), Close Inventory(NO!!), Open Inventory(YES!), Close Inventory(NO!!), Open Inventory(YES!), Close Inventory(NO!!!!!!!) *dead**
You know.... great concept, but its so over complicated, that in my current state, I literally am going to go do something else. Even the main menu is over complicated. Theres no campaign? So whats the basic new game button? Not going to waste brain power i currently don't have with me trying to unravel where the fun is.
Should implement code for a "click anywhere to close" type of thing. Play your game for 20 or so minutes, and note how tedious it can be to close out of certain things. But I love this game. It is a wonderful idea in an otherwise dry wasteland of concept.
I love it Senekis. 5/5, used it last night to find the oldest unearned badges and played some good ol' Last Stand. No idea why I didn't already have the 2 badges for it, but i earned them right quick.
I think this would program would do a lot better as far as popularity goes if you "noobified" it. Made it slightly more "pretty" and added a description pop up for each little button, so the noob knows what hes doing.
I love it. Good work corrupted. 5/5
But you should add a pausing feature, as people like me may have music playing and want to take a sec to mute it to listen to your game, or do something like take the trash out.
Also it would be cool to take a different spin to the whole platform freerunning game and add something..... perhaps.... inclines.... or something.
Also... is it ALWAYS possible to get from ledge A to ledge B? Or is there just a impossible jump every now and than?
I like this game. Heres what you could change; Add soundFX, and i would love to help you fix your music bug. I'm not too crazy about EVERYTHING (mines, ships, bosses, ect) having a white outline, remove that to improve immersion. Add unique explosions to everything instead of a generic pink nuke. asgamer.com has a great example of tweens for exploding space ships, check Space Combat 1.0. The Bosses were very awesome, except the third one... Its a metal box, and than i like what it is afterwards, but its very easy to find its weakness on how to destroy it. I really like the powerups. Not crazy about the mines, I didn't know they were mines at all at first, because of the same size as the powerups, so i ran straight into 3 or 4 of them only to realize a good chunk of health was gone. Maybe keep the white outline on the power-ups, and remove it from everything else so they are very distinguishable. But honestly, its very good. I love it. 4/5
ok seriously? Something smells like profiteering. I don't think any passionate game dev would really miss something as big as the flaws that are in this game. I died before posting this, I was waiting for the round to end, it did, my fish swam to the right, and than it said my piranha died. screw Manuel round end, it should end on its own with good programming, And why do i have to endure the slowness of going through the title menu every round?
Besides that, This would have been a 5 star game in my opinion, great concept, enjoyable, addictive..... but bad design ruined it all.