Still has bugs but listen to the comments of your players and this game can be made incredible... Online Server with Multiplayer would be awesome! Bugs>>> Sacred Pact provides +2 Gem, not gold. Blessed Heal does not heal, used several times to check and non of my units ever received the health. When drawing a card your gold production reads "1" for 1 sec (script only, does not effect your production) Fast clicking your cards to tear them up can result in a lag bug causing you to only receive strips for the last card clicked (Didn't happen all the time, but I was able to replicate three times out of 10 tries)
Fantastic concept and excellentexecution! Still has bugs but listen to the comments of your players and this game can be made incredible...
Online Server with Multiplayer would be awesome!
Bugs>>> Sacred Pact provides +2 Gem, not gold.
Blessed Heal does not heal, used several times to check and non of my units ever received the health.
When drawing a card your gold production reads "1" for 1 sec (script only, does not effect your production)
Fast clicking your cards to tear them up can result in a lag bug causing you to only receive strips for the last card clicked (Didn't happen all the time, but I was able to replicate three times out of 10 tries)
Not only are the sniping mechanics fantastic, but I enjoy the flashback in night vision mode as well. Either you have fired many of these weapons yourself or you know many who have. Congratulations on the most accurate shooting simulation in flash to date. The only thing that would make this more realistic is recoil and pressure sensitive keypads to simulate a trigger squeeze. 5/5
seems to be a bug, playing through once then restarting after you erase your data disables the training mission clock. This makes it impossible to get past the training mission.
Nerdook, While I am a fan as most everyone else on this site, some honest feedback can only improve you further.
Excellent concept! However, graphics excellent, controls were fantastically simple and I experienced no delay in movement at all. However I think you should nerf the pause option so you cannot capture lost toys or souls while paused. It eliminates most of the challenge in the game. Another option would be to reduce souls recovered from destroying blocks while paused. Seems overly simplistic, but i beat every level in the game with 1 column of perfume blocks used with pause. I;m going to give a 4/5 on this one, somehow the game just feels incomplete when you can use one strategy to walk through the entire game. The challenge just wasn't there for this one.
frickin nice, had my 5 year old on my lap playing cute kiddy games when I get to this....shot the cat by accident and my kid runs screaming to tell mommy I killed a kitty...thanks jerk