Those multi-tiered upgrades are really irritating. More then once I've bought a new part, only to find that it's worse then the old one because I upgraded it so much, so I have to spend even MORE resources getting the new one up to par. It almost encourages an abstanant playstyle, "I should hold off on upgrading for now, because I know I'll just get a newer better part soon anyway." Either way, there's going to be dry periods where you go for days without getting any better, and that's just not fun.
The problem isn't that it's "too luck-based." It's a card game in which you don't build a deck, it could only ever come down to the luck of the draw. Solitaire is luck-based, but it's still good. The problem is that it's too easy to get into the flow of the game and act faster then the game can keep up with. You spend so much time waiting for the little animations when you already know the game is over, and you just want to get going so you can start the next one. THAT'S why it's frustrating.
13th level has started splitting the colored portions strangely, small 1-pixel or 2-pixel bits keep winding of out of bounds. What's going on? This wasn't happening a few weeks ago. Did you update the engine?
If all the black pumpkins are on fire, AND there isn't any other kind of pumpkin onscreen, please just make them all burn up instantly. Don't make me wait. It's been three games, why is it still doing this?
bluh, fighting the ghost ship takes a ton of money. If you play right, you'll just have it when you're ready to fight, but if you lose (and I did) you'll be knocked back down to nothing, so you gotta grind. No thanks. I don't need the 15 points that bad. x.x
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