Some rhythm games teach the philosophy that it's all about the music, and the interface should by a means to an end that just does what it needs to and fades out of focus. This game teaches the opposite philosophy.
Games like this are really frustrating, because it's difficult to say what the result of choosing one thing over another is. How much significance do the nationallities have? What about the temples? It's hard to say without thorough experimentation. That's not to say experimentation is a bad thing, but it's pretty dull to try everything slowly but surely in a game like this.
Kinda irritating that Jacksin changes the music every time he's summoned, especially since he stops time and gives you a moment to summon other things, so he's the first thing you SHOULD someone, but the Thriller music gets old fast.
It took me an hour and a half to beat the 5 levels for the quest badge. Granted, one of them was a 40 wave marathon, but that only means it's about twice as long as the others. I estimate this means the whole game takes about 6-8 hours, assuming you never lose near the end of a map and have to start over.
WHY DOES EVERYONE WANT WHIPPED CREAM???? I don't like whipped cream! It's kind of bland and flavorless, and it's not cold, and it's like something you have to eat before you can get to the actual ice cream! Why does EVERYONE in the game want whipped cream!
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